“Best advice for new designers? Design games. Plural. The first game you get published will more likely be the sixth game you design.”
“Keep a journal and write down every game idea you have… there are truly no bad ideas because what seems like a terrible idea for a game when you first think of it can sometimes months later lead you to a great idea when you go back and read it in the journal.”
A reminder of the potency of ritual, theme, narrative, and atmosphere in games:
http://www.mostdangerousgamedesign.com/2013/07/come-out-and-play-2013-reminder-that.html
A roundup of the most common advice given to board game designers:
http://themetagame.blogspot.com/2013/07/most-common-feedback-for-board-game.html
The Ludology podcast on what makes for a good set of rules: What are some common pitfalls? How should they be structured? What should be highlighted?
http://ludology.libsyn.com/ludology-episode-60-how-to-how-to-play
Two upcoming playtesting events:
Protospiel - Milwaukee: Sept. 28-29, 2013, http://protospiel-milwaukee.org/
Brookline Booksmith Prototype Event: Aug. 12, 2013, http://www.overboard-comic.com/blog/brookline-booksmith-prototype-event/
Coblis — Color Blindness Simulator→
/As game designers you should be taking into account color-blindness. This utility can help you out.
A primer for copyright and board games:
http://www.acrosstheboardgames.net/andrew/law-and-games-copyrighting-games/
A guide to role-selection games:
http://www.islaythedragon.com/2013/07/who-am-i-this-time-guide-on-role.html
Rob Daviau (@robdaviaugamer) joins the Board Game University podcast to discuss working at a major game company, questioning assumptions, playing to analyze, and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-8-rob-daviau
A guide to hand management as a gaming mechanism:
http://www.islaythedragon.com/2013/07/he-deserves-big-hand-for-that-and-we.html
Advice for coping with the aftermath of a bad playtest:
http://danielsolisblog.blogspot.com/2013/07/advice-for-playtest-hangover.html
