A reminder of the potency of ritual, theme, narrative, and atmosphere in games:
http://www.mostdangerousgamedesign.com/2013/07/come-out-and-play-2013-reminder-that.html
Tips & Resources for Board Game Designers
A reminder of the potency of ritual, theme, narrative, and atmosphere in games:
http://www.mostdangerousgamedesign.com/2013/07/come-out-and-play-2013-reminder-that.html