“Designers are made between the first and second prototype. The first one is easy, changes are hard.”
A spreadsheet of information about more than 50 board game reviewers:
http://www.jamesmathe.com/o-reviewer-reviewer-wherefore-art-thou/
Balloon Cup designer Stephen Glenn offers advice for designers on the Board Games University podcast:
http://boardgameuniversity.libsyn.com/board-game-university-episode-7-stephen-glenn
Debating what solo board games can and can’t do, with On Board Games (@OnBoardGames) and A.J. Porfirio (@VanRyderGames):
http://onboardgames.libsyn.com/obg-111-all-alone-with-friends
“Do Your Research Before Using Kickstarter.” Here’s where to start:
http://www.happymittengames.com/do-your-research-before-using-kickstarter/
The Game Crafter’s Classic Arcade Challenge
Theme: Reinvent a classic arcade game as a tabletop game
Deadline: Sept. 9, 2013
http://news.thegamecrafter.com/post/54916954287/classic-arcade-challenge
Viticulture Expansion Design Contest
Prize: $2,000
Deadline: Sept. 30, 2013
http://www.stonemaiergames.com/2000-viticulture-expansion-design-contest/?fb_source=pubv1
Playing is Better than Winning: Identity Compartmentalization→
/Have you ever tried playing a two-player game against yourself? It’s normally pretty unsatisfying because you can’t surprise yourself. And if you’re testing an early prototype, it’s not as helpful as testing with another person because you won’t misinterpret this thing that seems flawless in…
Methods for self-testing your early prototypes
The Ludology podcast discusses the psychological effect of loss aversion and how designers can use–or avoid–it:
http://ludology.libsyn.com/ludology-episode-59-hey-that-s-mine
Photoshop tricks that might come in handy for board game designers:
http://gnomishdesign.tumblr.com/post/54362259533/photoshop-tricks-that-might-come-in-handy-for-board
Alan Emrich of Victory Point Games (@VPGame) offers tips for breaking into the gaming industry:
http://www.gameskinny.com/0fn17/interview-with-alan-emrich-creator-of-victory-point-games
How to get better at pitching to publishers:
http://www.cheveedodd.com/2013/07/01/after-the-email-the-pitch/
Deadlines to get your game onto the BoardGameGeek Gen Con and Spiel 2013 preview lists are this week:
http://boardgamegeek.com/blogpost/20862/convention-previews-coming-for-gen-con-2013-and-sp
Ways to use triangular and square numbers in game design:
http://danielsolisblog.blogspot.com/2013/06/5-ways-to-use-triangular-and-square.html
