Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Award
  • Newsletter
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


July 01, 2013 July 01, 2013/ Cardboard Edison

What constitutes a “meaningful decision”? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/999482/what-constitutes-a-meaningful-decision-for-you-bey

July 01, 2013/ Cardboard Edison/
theory

Cardboard Edison

July 01, 2013 July 01, 2013/ Cardboard Edison

Examples of well-written and -designed rulebooks:

http://boardgamegeek.com/thread/999192/best-rulebook

July 01, 2013/ Cardboard Edison/
rules

Cardboard Edison

July 01, 2013 July 01, 2013/ Cardboard Edison

How to write an elevator pitch:

http://exampleofplay.wordpress.com/2013/06/29/how-to-write-an-elevator-pitch/

July 01, 2013/ Cardboard Edison/
licensing

Cardboard Edison

July 01, 2013

Cardboard Edison's Favorite Tips & Resources - June 2013

July 01, 2013/ Cardboard Edison

This month’s roundup of useful links for board game designers includes games you should play, free icons for prototyping, a surprising connection between drafting and worker placement, and more:

#theory:

  • Games to play to become a better designer
  • The Dice Tower has a new podcast for board game designers
  • A guide to area-control games
  • A look at drafting as a gaming mechanism
  • How to avoid runaway leaders in engine-building games

#prototyping:

  • 1,078 free icons for prototyping

#publishing:

  • Lessons learned from the Euphoria Kickstarter
  • Albino Dragon’s top 12 lessons about making a Kickstarter campaign successful
  • What can we learn from the Kickstarter campaigns that fell furthest short of their goals?

#process:

  • Grant Rodiek joins the Happy Mitten podcast to discuss making players feel clever, stewing on ideas, getting published and more
July 01, 2013/ Cardboard Edison/
featured, theory, prototyping, publishing, process

Cardboard Edison

June 28, 2013 June 28, 2013/ Cardboard Edison

A guide to worker placement games:

http://www.islaythedragon.com/2013/06/take-this-job-and-place-it-guide-to.html

June 28, 2013/ Cardboard Edison/
theory

Cardboard Edison

June 28, 2013 June 28, 2013/ Cardboard Edison

Days of Wonder’s Mark Kaufmann joins the Board Game University podcast to discuss how the company works with designers:

http://boardgameuniversity.libsyn.com/board-game-university-episode-6-mark-kaufmann

June 28, 2013/ Cardboard Edison/
licensing, playtesting, industry

Cardboard Edison

June 27, 2013 June 27, 2013/ Cardboard Edison

Lessons learned from the Euphoria Kickstarter:

http://www.stonemaiergames.com/5-kickstarter-mistakes-we-made-on-euphoria-that-you-can-avoid-and-1-regret/

June 27, 2013/ Cardboard Edison/
publishing

Cardboard Edison

June 26, 2013 June 26, 2013/ Cardboard Edison

How to avoid runaway leaders in engine-building games:

http://www.mostdangerousgamedesign.com/2013/06/engine-building-and-power-curves.html

June 26, 2013/ Cardboard Edison/
theory

Cardboard Edison

June 25, 2013 June 25, 2013/ Cardboard Edison

Daniel Solis (@DanielSolis) joins the Happy Mitten podcast (@HappyMitten) to discuss life as an independent designer:

http://www.happymittengames.com/5/

June 25, 2013/ Cardboard Edison/
process

Cardboard Edison

June 25, 2013 June 25, 2013/ Cardboard Edison

The Funding the Dream podcast (@FundtheDream) identifies some tactics to deploy in the middle of a Kickstarter campaign:

http://www.buzzsprout.com/4646/99707-funding-the-dream-on-kickstarter-ep-146-doug-morse-adventures-tabletop-part-2

June 25, 2013/ Cardboard Edison/
publishing

Cardboard Edison

June 24, 2013 June 24, 2013/ Cardboard Edison

How to ship to international Kickstarter backers for a relatively low cost:

http://www.stonemaiergames.com/how-to-provide-free-shipping-worldwide-on-kickstarter-a-comprehensive-guide/

June 24, 2013/ Cardboard Edison/
publishing

Cardboard Edison

June 24, 2013 June 24, 2013/ Cardboard Edison

Games to play to become a better designer:

http://boardgamegeek.com/geeklist/157500/games-to-play-to-become-a-better-game-designer

June 24, 2013/ Cardboard Edison/
theory

Cardboard Edison

June 21, 2013 June 21, 2013/ Cardboard Edison

The Reddit tabletop design forum discusses deck-building:

http://www.reddit.com/r/tabletopgamedesign/comments/1growf/design_discussion_deck_building_mechanics/

June 21, 2013/ Cardboard Edison/
theory

Cardboard Edison

June 20, 2013 June 20, 2013/ Cardboard Edison

Eric Lang (@eric_lang) joins Board Game University to discuss collaboration, getting feedback, working with playtesters and more:

http://boardgameuniversity.libsyn.com/board-game-university-episode-5-eric-lang

June 20, 2013/ Cardboard Edison/
process, playtesting

Cardboard Edison

June 20, 2013 June 20, 2013/ Cardboard Edison

A dozen Kickstarter campaign tips from a marketing perspective:

http://www.boardgamequest.com/tips-for-running-kickstarter-campaign/

June 20, 2013/ Cardboard Edison/
publishing

Cardboard Edison

June 20, 2013 June 20, 2013/ Cardboard Edison

A look at drafting as a gaming mechanism–and a surprising connection to worker placement:

http://nothingsacredgames.com/?p=1016

June 20, 2013/ Cardboard Edison/
theory

Cardboard Edison

June 20, 2013 June 20, 2013/ Cardboard Edison

The Three Moves Ahead podcast (@3MA) goes in-depth to discuss the aspects and history of train games:

http://threemovesahead.libsyn.com/episode-221-binding-with-iron

June 20, 2013/ Cardboard Edison/
theory

Cardboard Edison

June 18, 2013 June 18, 2013/ Cardboard Edison

Some board game publishers that are–and some that aren’t–accepting submissions:

http://www.bgdf.com/node/621

June 18, 2013/ Cardboard Edison/
licensing

Cardboard Edison

June 18, 2013 June 18, 2013/ Cardboard Edison

A guide to cooperative games:

http://www.islaythedragon.com/2013/06/so-happy-together-guide-on-cooperative.html

June 18, 2013/ Cardboard Edison/
theory

Cardboard Edison

June 18, 2013 June 18, 2013/ Cardboard Edison

Two perspectives on self-publishing through a print-on-demand service:

Daniel Solis (@DanielSolis): http://danielsolisblog.blogspot.com/2013/06/koi-pond-early-thoughts-on-publishing.html

Dave Chalker (@DaveTheGame): http://www.critical-hits.com/blog/2013/06/12/criminals-an-experiment-in-card-game-publishing/

June 18, 2013/ Cardboard Edison/
publishing

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games