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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
    • Cobras
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    • More Games
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  • Free Resources/
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theory
playtesting
prototyping
process
rules
licensing
publishing
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June 18, 2013 June 18, 2013/ Cardboard Edison

Programs and services for card game makers:

http://boardgamegeek.com/thread/991506/resources-for-card-game-makers

June 18, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

June 18, 2013 June 18, 2013/ Cardboard Edison

Teaching board game design to grade-schoolers, and lessons for grown-up designers:

http://opinionatedgamers.com/2013/06/14/postcard-from-berlin-60-game-design-for-grade-school/

June 18, 2013/ Cardboard Edison/
process, theory

Cardboard Edison

June 18, 2013 June 18, 2013/ Cardboard Edison

Tips for sending your board game to reviewers:

http://gameofmarketing.blogspot.com/2013/06/reviewapalooza.html

SEE ALSO: Things publishers should look for in a reviewer:

http://www.lvl99games.com/?p=2102

June 18, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

June 18, 2013 June 18, 2013/ Cardboard Edison

White Goblin Games Design Contest 2013

Topic: 2 Player Games

Deadline: July 31, 2013

http://boardgamegeek.com/thread/992851/white-goblin-games-design-contest-2013

June 18, 2013/ Cardboard Edison/
contests

Cardboard Edison

June 18, 2013 June 18, 2013/ Cardboard Edison

Andrew Federspiel (@AndrewFdrspl) on the relationship between luck and emotion in board games:

http://www.andrewfederspiel.com/myblog/?p=201

June 18, 2013/ Cardboard Edison/
theory

Cardboard Edison

June 17, 2013 June 17, 2013/ Cardboard Edison

Hyperbole Games (@HyperboleGames) is compiling a list of prototypes and unpublished games that will be at Gen Con. Email by June 24, 2013, to be included:

http://hyperbolegames.com/2013/06/16/the-gencon-2013-prototype-preview-how-to/

June 17, 2013/ Cardboard Edison/
industry, licensing, playtesting

Cardboard Edison

June 17, 2013 June 17, 2013/ Cardboard Edison

Grant Rodiek (@HerrohGrant) joins the Happy Mitten podcast (@HappyMitten) to discuss making players feel clever, stewing on ideas, getting published and more:

http://www.happymittengames.com/4/

June 17, 2013/ Cardboard Edison/
theory, process, licensing, publishing

Cardboard Edison

June 17, 2013 June 17, 2013/ Cardboard Edison

Core Worlds designer Andrew Parks joins the Board Game University podcast:

http://boardgameuniversity.libsyn.com/board-game-university-episode-4-andrew-parks

June 17, 2013/ Cardboard Edison/
process, industry

Cardboard Edison

June 12, 2013 June 12, 2013/ Cardboard Edison

Boston Festival of Indie Games’ Board Game Design Showcase

Deadline: June 20, 2013

http://bostonfig.com/wp-content/uploads/2013/05/Regulations-Boston-FIG.pdf

June 12, 2013/ Cardboard Edison/
contests

Cardboard Edison

June 11, 2013 June 11, 2013/ Cardboard Edison

The Dice Tower has launched a new podcast for board game designers, called Board Game University:

http://boardgameuniversity.libsyn.com/

The first three episodes feature Stephen Buonocore of Stronghold Games, designer Jay Little and Zev Shlasinger of Z-Man Games.

Here’s the RSS feed: http://boardgameuniversity.libsyn.com/rss

June 11, 2013/ Cardboard Edison/
licensing, process, industry

Cardboard Edison

June 11, 2013 June 11, 2013/ Cardboard Edison

Grant Rodiek (@HerrohGrant) joins the On Board Games podcast (@OnBoardGames) to discuss working as an indie designer:

http://onboardgames.libsyn.com/obg-109-indie-gaming

June 11, 2013/ Cardboard Edison/
process, industry

Cardboard Edison

June 10, 2013 June 10, 2013/ Cardboard Edison
“Hire talented professionals and manufacturers. This is not a place to cut costs. This is not the time to have a friend do your graphic design or art for free. If they’re good enough to do your graphic design or art, you’ll know it because they’ll charge you.”
— Jamey Stegmaier (@JameyStegmaier)
June 10, 2013/ Cardboard Edison/ /Source
publishing

Cardboard Edison

June 10, 2013 June 10, 2013/ Cardboard Edison

Things to consider when determining your game’s play time:

http://pulsiphergamedesign.blogspot.com/2013/06/is-15-minute-game-too-short.html

June 10, 2013/ Cardboard Edison/
theory

Cardboard Edison

June 10, 2013 June 10, 2013/ Cardboard Edison
“The #1 thing I learned from playtesting was to pay attention to frustrations that players were having, even when better strategy could wash away those frustrations.”
— Jamey Stegmaier (@JameyStegmaier)
June 10, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

June 10, 2013 June 10, 2013/ Cardboard Edison

Tips for pitching to publishers at a convention:

http://boardgamegeek.com/blogpost/20220/10-tips-for-demoing-and-selling-your-games-at-game

June 10, 2013/ Cardboard Edison/
licensing

Cardboard Edison

June 08, 2013 June 08, 2013/ Cardboard Edison

Blunt advice from the BoardGameGeek designers forum for finding and engaging playtesters with your print-and-play:

http://boardgamegeek.com/thread/988451/i-will-pay-you-geekgold-to-playtest-my-game

June 08, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

June 07, 2013 June 07, 2013/ Cardboard Edison

1,078 free icons for prototyping:

http://www.reddit.com/r/tabletopgamedesign/comments/1fv0g5/1078_free_icons_which_could_be_useful_for/

June 07, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

June 07, 2013 June 07, 2013/ Cardboard Edison

A guide to area-control games:

http://www.islaythedragon.com/2013/06/all-under-control-guide-to-area.html

June 07, 2013/ Cardboard Edison/
theory

Cardboard Edison

June 05, 2013 June 05, 2013/ Cardboard Edison

A short sample script and pointers for pitching a game to a publisher:

http://boardgamegeek.com/article/12480060#12480060

June 05, 2013/ Cardboard Edison/
licensing

Cardboard Edison

June 05, 2013 June 05, 2013/ Cardboard Edison

24-Hour Contest - June 2013

Design a board game in just 24 hours

http://boardgamegeek.com/thread/810436/24-hour-contest-june-2012

June 05, 2013/ Cardboard Edison/
contests

Cardboard Edison

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