Programs and services for card game makers:
http://boardgamegeek.com/thread/991506/resources-for-card-game-makers
Tips & Resources for Board Game Designers
Programs and services for card game makers:
http://boardgamegeek.com/thread/991506/resources-for-card-game-makers
Teaching board game design to grade-schoolers, and lessons for grown-up designers:
http://opinionatedgamers.com/2013/06/14/postcard-from-berlin-60-game-design-for-grade-school/
Tips for sending your board game to reviewers:
http://gameofmarketing.blogspot.com/2013/06/reviewapalooza.html
SEE ALSO: Things publishers should look for in a reviewer:
White Goblin Games Design Contest 2013
Topic: 2 Player Games
Deadline: July 31, 2013
http://boardgamegeek.com/thread/992851/white-goblin-games-design-contest-2013
Andrew Federspiel (@AndrewFdrspl) on the relationship between luck and emotion in board games:
Hyperbole Games (@HyperboleGames) is compiling a list of prototypes and unpublished games that will be at Gen Con. Email by June 24, 2013, to be included:
http://hyperbolegames.com/2013/06/16/the-gencon-2013-prototype-preview-how-to/
Grant Rodiek (@HerrohGrant) joins the Happy Mitten podcast (@HappyMitten) to discuss making players feel clever, stewing on ideas, getting published and more:
Core Worlds designer Andrew Parks joins the Board Game University podcast:
http://boardgameuniversity.libsyn.com/board-game-university-episode-4-andrew-parks
Boston Festival of Indie Games’ Board Game Design Showcase
Deadline: June 20, 2013
http://bostonfig.com/wp-content/uploads/2013/05/Regulations-Boston-FIG.pdf
The Dice Tower has launched a new podcast for board game designers, called Board Game University:
http://boardgameuniversity.libsyn.com/
The first three episodes feature Stephen Buonocore of Stronghold Games, designer Jay Little and Zev Shlasinger of Z-Man Games.
Here’s the RSS feed: http://boardgameuniversity.libsyn.com/rss
Grant Rodiek (@HerrohGrant) joins the On Board Games podcast (@OnBoardGames) to discuss working as an indie designer:
“Hire talented professionals and manufacturers. This is not a place to cut costs. This is not the time to have a friend do your graphic design or art for free. If they’re good enough to do your graphic design or art, you’ll know it because they’ll charge you.”
Things to consider when determining your game’s play time:
http://pulsiphergamedesign.blogspot.com/2013/06/is-15-minute-game-too-short.html
“The #1 thing I learned from playtesting was to pay attention to frustrations that players were having, even when better strategy could wash away those frustrations.”
Tips for pitching to publishers at a convention:
http://boardgamegeek.com/blogpost/20220/10-tips-for-demoing-and-selling-your-games-at-game
Blunt advice from the BoardGameGeek designers forum for finding and engaging playtesters with your print-and-play:
http://boardgamegeek.com/thread/988451/i-will-pay-you-geekgold-to-playtest-my-game
1,078 free icons for prototyping:
A guide to area-control games:
http://www.islaythedragon.com/2013/06/all-under-control-guide-to-area.html
A short sample script and pointers for pitching a game to a publisher:
24-Hour Contest - June 2013
Design a board game in just 24 hours
http://boardgamegeek.com/thread/810436/24-hour-contest-june-2012