The Game Crafter’s Classic Arcade Challenge
Theme: Reinvent a classic arcade game as a tabletop game
Deadline: Sept. 9, 2013
http://news.thegamecrafter.com/post/54916954287/classic-arcade-challenge
Tips & Resources for Board Game Designers
The Game Crafter’s Classic Arcade Challenge
Theme: Reinvent a classic arcade game as a tabletop game
Deadline: Sept. 9, 2013
http://news.thegamecrafter.com/post/54916954287/classic-arcade-challenge
Online source for free, downloadable grids, such as hex grids:
Lessons learned from the Corporate America Kickstarter:
“As you develop a game, keep in mind WHY you made some decisions earlier. You may need to re-factor them for the game NOW as sands shift.”
Viticulture Expansion Design Contest
Prize: $2,000
Deadline: Sept. 30, 2013
http://www.stonemaiergames.com/2000-viticulture-expansion-design-contest/?fb_source=pubv1
Have you ever tried playing a two-player game against yourself? It’s normally pretty unsatisfying because you can’t surprise yourself. And if you’re testing an early prototype, it’s not as helpful as testing with another person because you won’t misinterpret this thing that seems flawless in…
Methods for self-testing your early prototypes
The Ludology podcast discusses the psychological effect of loss aversion and how designers can use–or avoid–it:
http://ludology.libsyn.com/ludology-episode-59-hey-that-s-mine
Board Game Design Forum’s July 2013 Game Design Showdown - “Order of Play”
Restriction: Create a game with changing orders, in which play doesn’t proceed in exactly the same order from round to round
Deadline: July 8, 2013
Photoshop tricks that might come in handy for board game designers:
http://gnomishdesign.tumblr.com/post/54362259533/photoshop-tricks-that-might-come-in-handy-for-board
Alan Emrich of Victory Point Games (@VPGame) offers tips for breaking into the gaming industry:
http://www.gameskinny.com/0fn17/interview-with-alan-emrich-creator-of-victory-point-games
How to get better at pitching to publishers:
http://www.cheveedodd.com/2013/07/01/after-the-email-the-pitch/
Deadlines to get your game onto the BoardGameGeek Gen Con and Spiel 2013 preview lists are this week:
http://boardgamegeek.com/blogpost/20862/convention-previews-coming-for-gen-con-2013-and-sp
Ways to use triangular and square numbers in game design:
http://danielsolisblog.blogspot.com/2013/06/5-ways-to-use-triangular-and-square.html
What constitutes a “meaningful decision”? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/999482/what-constitutes-a-meaningful-decision-for-you-bey
Examples of well-written and -designed rulebooks:
How to write an elevator pitch:
http://exampleofplay.wordpress.com/2013/06/29/how-to-write-an-elevator-pitch/
This month’s roundup of useful links for board game designers includes games you should play, free icons for prototyping, a surprising connection between drafting and worker placement, and more:
A guide to worker placement games:
http://www.islaythedragon.com/2013/06/take-this-job-and-place-it-guide-to.html
Days of Wonder’s Mark Kaufmann joins the Board Game University podcast to discuss how the company works with designers:
http://boardgameuniversity.libsyn.com/board-game-university-episode-6-mark-kaufmann
Lessons learned from the Euphoria Kickstarter: