How to avoid runaway leaders in engine-building games:
http://www.mostdangerousgamedesign.com/2013/06/engine-building-and-power-curves.html
Tips & Resources for Board Game Designers
How to avoid runaway leaders in engine-building games:
http://www.mostdangerousgamedesign.com/2013/06/engine-building-and-power-curves.html
Daniel Solis (@DanielSolis) joins the Happy Mitten podcast (@HappyMitten) to discuss life as an independent designer:
The Funding the Dream podcast (@FundtheDream) identifies some tactics to deploy in the middle of a Kickstarter campaign:
How to ship to international Kickstarter backers for a relatively low cost:
Games to play to become a better designer:
http://boardgamegeek.com/geeklist/157500/games-to-play-to-become-a-better-game-designer
The Reddit tabletop design forum discusses deck-building:
Eric Lang (@eric_lang) joins Board Game University to discuss collaboration, getting feedback, working with playtesters and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-5-eric-lang
A dozen Kickstarter campaign tips from a marketing perspective:
http://www.boardgamequest.com/tips-for-running-kickstarter-campaign/
A look at drafting as a gaming mechanism–and a surprising connection to worker placement:
The Three Moves Ahead podcast (@3MA) goes in-depth to discuss the aspects and history of train games:
http://threemovesahead.libsyn.com/episode-221-binding-with-iron
Some board game publishers that are–and some that aren’t–accepting submissions:
A guide to cooperative games:
http://www.islaythedragon.com/2013/06/so-happy-together-guide-on-cooperative.html
Two perspectives on self-publishing through a print-on-demand service:
Daniel Solis (@DanielSolis): http://danielsolisblog.blogspot.com/2013/06/koi-pond-early-thoughts-on-publishing.html
Dave Chalker (@DaveTheGame): http://www.critical-hits.com/blog/2013/06/12/criminals-an-experiment-in-card-game-publishing/
Programs and services for card game makers:
http://boardgamegeek.com/thread/991506/resources-for-card-game-makers
Teaching board game design to grade-schoolers, and lessons for grown-up designers:
http://opinionatedgamers.com/2013/06/14/postcard-from-berlin-60-game-design-for-grade-school/
Tips for sending your board game to reviewers:
http://gameofmarketing.blogspot.com/2013/06/reviewapalooza.html
SEE ALSO: Things publishers should look for in a reviewer:
White Goblin Games Design Contest 2013
Topic: 2 Player Games
Deadline: July 31, 2013
http://boardgamegeek.com/thread/992851/white-goblin-games-design-contest-2013
Andrew Federspiel (@AndrewFdrspl) on the relationship between luck and emotion in board games:
Hyperbole Games (@HyperboleGames) is compiling a list of prototypes and unpublished games that will be at Gen Con. Email by June 24, 2013, to be included:
http://hyperbolegames.com/2013/06/16/the-gencon-2013-prototype-preview-how-to/
Grant Rodiek (@HerrohGrant) joins the Happy Mitten podcast (@HappyMitten) to discuss making players feel clever, stewing on ideas, getting published and more: