KerFlip designer Damon Tabb discusses perseverance, playtesting, prototyping, rules writing, ease of learning and more:
Some data points for successful–and unsuccessful–Kickstarter game projects:
http://rubycowgames.com/kickstarter-stats-for-the-games-category/
Tips for making your social-media posts during a Kickstarter campaign less spammy and more engaging:
http://www.stonemaiergames.com/kickstarter-lesson-28-social-networks/
Patrick Nickell of Crash Games (@Crash_Games) joins Funding the Dream (@FundTheDream) for an open discussion about the delicate nature of handling a partnership that decides to split:
http://www.buzzsprout.com/4646/86229-business-partners-and-kickstarter-ep-138-with-patrick-nickell
“Impact of Video Game Design Techniques on Board Games,” a panel from PAX East 2013:
http://ludology.libsyn.com/ludology-episode-53-pax-ludologica
What mechanics are used most frequently in the top 100-ranked games on BoardGameGeek?
http://boardgamegeek.com/thread/956688/top-mechanics-on-the-top-100-games-statistics
What causes board game Kickstarter projects to fail? A BoardGameGeek forum discussion:
http://boardgamegeek.com/thread/956531/kickstarter-epic-fail
Reaching out to bloggers, podcasters and reviewers–tips for finding complementary outlets, requesting coverage, doing interviews and more:
http://www.stonemaiergames.com/kickstarter-lesson-27-bloggers-podcasters-and-reviewers/
Mice & Mystics designer Jerry Hawthorne (@mice_guy) discusses getting into the board game industry, designing for solo play, preparing for success and more on the NPC Cast (@NPCcast):
http://npccast.wordpress.com/2013/03/29/episode-13-jerry-hawthorne/
A survey conducted by Lewis Pulsipher (@lewpuls) reveals the gaming habits and career paths of game designers:
http://pulsiphergamedesign.blogspot.com/2013/04/2012-13-game-designer-survey-results.html
Cardboard Edison's Favorite Tips & Resources - March 2013
/Our monthly roundup gives us a chance to spotlight the board game design tips and resources that we’ve found to be the most useful over the past month.
Here are our picks for March 2013:
- Don Eskridge shares advice for aspiring designers
- Getting past your moments of doubt: advice from the BoardGameGeek designers forum
- James Ernest (@cheapassjames) and Jason Morningstar (@jmstar) discuss the right way to use randomness in game design
- Richard Garfield discusses skill vs. luck in games
- Ways to keep players engaged in your game–and ways not to
Tips for getting attention for your Kickstarter campaign on Reddit:
http://www.stonemaiergames.com/kickstarter-lesson-25-reddit/
