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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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March 31, 2013

Cardboard Edison's Favorite Tips & Resources - March 2013

March 31, 2013/ Cardboard Edison

Our monthly roundup gives us a chance to spotlight the board game design tips and resources that we’ve found to be the most useful over the past month.

Here are our picks for March 2013:

#process:

  • Don Eskridge shares advice for aspiring designers
  • Getting past your moments of doubt: advice from the BoardGameGeek designers forum

#theory:

  • James Ernest (@cheapassjames) and Jason Morningstar (@jmstar) discuss the right way to use randomness in game design
  • Richard Garfield discusses skill vs. luck in games
  • Ways to keep players engaged in your game–and ways not to

#playtesting:

  • Michael Keller (@vhgames) joins the On Board Games podcast (@OnBoardGames) to discuss best practices for playtesting
  • The way to know when you’ve made the greatest game you can
  • Tips for playtesting events, from Brett Myers (@brettspiel)

#publishing:

  • Suggestions for getting people invested in the success of your project

#industry:

  • “If you’re a game designer, give away your game to people you think will like it, no strings attached. You never know what will happen.” - Dave Chalker (@DaveTheGame)
March 31, 2013/ Cardboard Edison/
featured, process, theory, playtesting, publishing, industry

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