Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Award
  • Newsletter
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
No results found
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


March 28, 2013 March 28, 2013/ Cardboard Edison

Jeremiah Lee, designer of Zombie in My Pocket and Zombie House Blitz, discusses the design process and shares design advice he’s received and learned:

http://pizzagamesandzombies.com/post/46505814646

March 28, 2013/ Cardboard Edison/
process

Cardboard Edison

March 28, 2013 March 28, 2013/ Cardboard Edison

Level 99 Games (@Level99Games) is accepting submissions for its next Minigame Library:

http://www.lvl99games.com/?p=1952

March 28, 2013/ Cardboard Edison/
contests

Cardboard Edison

March 28, 2013 March 28, 2013/ Cardboard Edison

Pointers for interface design in games, from a panel at PAX East. Rob Daviau (@robdaviaugamer) handles the board game side:

http://threemovesahead.libsyn.com/episode-211-worth-a-thousand-words-the-pax-east-panel

March 28, 2013/ Cardboard Edison/
theory, publishing, prototyping

Cardboard Edison

March 27, 2013 March 27, 2013/ Cardboard Edison
“If you’re a game designer, give away your game to people you think will like it, no strings attached. You never know what will happen.”
— Get Bit! designer Dave Chalker (@DaveTheGame)
March 27, 2013/ Cardboard Edison/ /Source
industry

Cardboard Edison

March 26, 2013 March 26, 2013/ Cardboard Edison

Suggestions for getting people invested in the success of your project:

http://www.stonemaiergames.com/kickstarter-lesson-24-backer-engagement/

March 26, 2013/ Cardboard Edison/
publishing

Cardboard Edison

March 26, 2013 March 26, 2013/ Cardboard Edison

Ways to keep players engaged in your game–and ways not to:

http://nothingsacredgames.com/?p=828

March 26, 2013/ Cardboard Edison/
theory

Cardboard Edison

March 26, 2013 March 26, 2013/ Cardboard Edison
“Don’t just come up with a bunch of ideas and then never get to playing them. Designers, real designers, make playable games.”
— Jeremiah Lee (@Jeremiah042)
March 26, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

March 26, 2013 March 26, 2013/ Cardboard Edison

The Ludology podcast discusses negotiation in board games:

http://ludology.libsyn.com/ludology-episode-52-let-s-make-a-deal

March 26, 2013/ Cardboard Edison/
theory

Cardboard Edison

March 25, 2013 March 25, 2013/ Cardboard Edison

Misunderstanding rules during the first play–useful for making your own game’s rules clearer:

http://www.reddit.com/r/boardgames/comments/1az0t3/what_has_been_your_biggest_misunderstanding_of/

HT @RubyCowGames

March 25, 2013/ Cardboard Edison/
rules

Cardboard Edison

March 25, 2013 March 25, 2013/ Cardboard Edison

Pixel Lincoln Bicycle Playing Cards Design Challenge

Deadline: April 15

http://www.kickstarter.com/projects/springboard/pixel-lincoln-bicycle-playing-cards/posts/432548

March 25, 2013/ Cardboard Edison/
contests

Cardboard Edison

March 25, 2013 March 25, 2013/ Cardboard Edison

allthingsboardgames:

Here is a Sunday special. Dr. Richard Garfield talking on Skill Vs. Luck in games. 

March 25, 2013/ Cardboard Edison/
theory

Cardboard Edison

March 22, 2013

When to end it!

March 22, 2013/ Cardboard Edison

bdistracted:

bdistracted:

Before it is boring

If anyone has played any board games then the odds are they’ve been here before. The game starts out decently fun, but then time progresses and peoples eyes glaze over, no one is interested anymore. What happened?

Well, for me there…

View Post

March 22, 2013/ Cardboard Edison/
theory

Cardboard Edison

March 21, 2013 March 21, 2013/ Cardboard Edison

A mobile app to make prototype cards on the go:

http://fischer.tumblr.com/post/45912282322/prototyping-is-key

March 21, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

March 20, 2013 March 20, 2013/ Cardboard Edison

Some simple steps to keep your ideas flowing:

http://bdistracted.net/2013/03/20/making-the-game

March 20, 2013/ Cardboard Edison/
process

Cardboard Edison

March 20, 2013 March 20, 2013/ Cardboard Edison

A look at the successful Dungeon Roll Kickstarter campaign, and some lessons to take away from it:

http://www.stonemaiergames.com/kickstarter-retrospective-1-what-you-can-learn-from-dungeon-rolls-success/

March 20, 2013/ Cardboard Edison/
publishing

Cardboard Edison

March 20, 2013 March 20, 2013/ Cardboard Edison

How to keep your game’s play time under control:

http://nothingsacredgames.com/?p=813

March 20, 2013/ Cardboard Edison/
theory

Cardboard Edison

March 20, 2013 March 20, 2013/ Cardboard Edison

How to handle critical feedback from playtesters:

http://bdistracted.net/2013/03/19/taking-criticism/

March 20, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

March 20, 2013 March 20, 2013/ Cardboard Edison

Getting past your moments of doubt: advice from the BoardGameGeek designers forum:

http://boardgamegeek.com/thread/948875/having-a-moment-of-doubt

March 20, 2013/ Cardboard Edison/
process

Cardboard Edison

March 19, 2013 March 19, 2013/ Cardboard Edison

The Long View podcast discusses abstract games:

http://dl.dropbox.com/u/7601097/podcasts/LongView/ConnCon2013.mp3

March 19, 2013/ Cardboard Edison/
theory, industry

Cardboard Edison

March 19, 2013 March 19, 2013/ Cardboard Edison

Luke Warren of NorthStar Games (@NorthStarGames) joins the On Board Games podcast (@OnBoardGames) to discuss what makes a good party game:

http://onboardgames.libsyn.com/obg-103-people-in-the-party

March 19, 2013/ Cardboard Edison/
theory, industry

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games