Jeremiah Lee, designer of Zombie in My Pocket and Zombie House Blitz, discusses the design process and shares design advice he’s received and learned:
Pointers for interface design in games, from a panel at PAX East. Rob Daviau (@robdaviaugamer) handles the board game side:
http://threemovesahead.libsyn.com/episode-211-worth-a-thousand-words-the-pax-east-panel
Suggestions for getting people invested in the success of your project:
http://www.stonemaiergames.com/kickstarter-lesson-24-backer-engagement/
The Ludology podcast discusses negotiation in board games:
http://ludology.libsyn.com/ludology-episode-52-let-s-make-a-deal
Misunderstanding rules during the first play–useful for making your own game’s rules clearer:
http://www.reddit.com/r/boardgames/comments/1az0t3/what_has_been_your_biggest_misunderstanding_of/
HT @RubyCowGames
Pixel Lincoln Bicycle Playing Cards Design Challenge
Deadline: April 15
http://www.kickstarter.com/projects/springboard/pixel-lincoln-bicycle-playing-cards/posts/432548
When to end it!
/Before it is boring
If anyone has played any board games then the odds are theyâve been here before. The game starts out decently fun, but then time progresses and peoples eyes glaze over, no one is interested anymore. What happened?
Well, for me thereâ¦
A mobile app to make prototype cards on the go:
http://fischer.tumblr.com/post/45912282322/prototyping-is-key
Getting past your moments of doubt: advice from the BoardGameGeek designers forum:
http://boardgamegeek.com/thread/948875/having-a-moment-of-doubt
The Long View podcast discusses abstract games:
http://dl.dropbox.com/u/7601097/podcasts/LongView/ConnCon2013.mp3
