“Learning to sort the essential from the non-essential is key. You can add all the bells and whistles you want to your design, but if it isn’t fun when boiled down to the core ideas, it isn’t going to be better just because you add more.”
David Heron joins the Board Game Design Round Table podcast to discuss the pros and cons of collectible card games, deck-building games and more:
http://www.buzzsprout.com/7928/75107-12-ccgs-dominion-with-david-heron
Cardboard Edison's Favorite Tips & Resources - January 2013
/Once a month, we gather the tips and resources for board game designers that we found the most useful and share them again.
The new year is off to a strong start, with meaty posts about playtesting, the game design process and more, plus great material from a recent unpublished-games festival.
Cartrunk Entertainment’s recent Unpub 3 event yielded a wealth of great advice for designers:
- Choice quotes from designers and publishers at Unpub 3, collected by Daniel Solis
- Video of the designers panel
- Video of the publishers panel
Hobby Game Designer Compendium, Part I
Nate Straight examines the games of several prominent designers in an attempt to define their individual styles. What separates a “Feld game” from a “Knizia game” or a “Wallace game”?
http://boardgamegeek.com/blogpost/16583/hobby-game-designer-compendium-part-1-the-great-g
A lengthy post from Lewis Pulsipher (@lewspuls) examining player frustration:
http://pulsiphergamedesign.blogspot.com/2013/01/much-of-game-design-is-managing-and.html
Shipping: “the fastest way to go bankrupt on Kickstarter”
http://albinodragon.com/shipping-call-it-the-fastest-bankrupt-kickstarter/
Questions to ask yourself before setting a funding goal for your board game Kickstarter:
http://stonemaiergames.com/2013/01/27/kickstarter-lesson-7-the-funding-goal/
Queen Games “Escape: The Curse of the Temple” Design Contest
Details: design an expansion to Queen’s game Escape
Deadline: Feb. 7, 2013
Prize: possible publication
http://www.boardgamegeek.com/geeklist/152579/queen-games-escape-the-curse-of-the-temple-design
Viticulture co-designer Jamey Stegmaier (@jameystegmaier) joins the Funding the Dream podcast (@FundtheDream) with ideas for attracting Kickstarter backers and forging relationships with them:
http://www.buzzsprout.com/4646/74831-funding-the-dream-ep-116-jamey-stegmaier-viticulture
The Ludology podcast discusses feedback loops:
http://ludology.libsyn.com/ludology-episode-48-fun-with-feedback
What types of emotions can board games elicit in players? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/920897/boardgames-and-emotions
