Learning to sort the essential from the non-essential is key. You can add all the bells and whistles you want to your design, but if it isn’t fun when boiled down to the core ideas, it isn’t going to be better just because you add more.
— Jason Kotarski (@jasonkotarski)
Make sure it’s fun. A designer can fall into a trap of working on something that the designer thinks is interesting, but that ends up not actually being fun.
— Michael Iachini (@OnlineDM1) of Clay Crucible Games
If you don’t have a passion for design, you’ll end up as a game idea generator rather than an actual game designer. You have to be able to actually build prototypes and test them and build new prototypes and test more.
— Michael Iachini (@OnlineDM1) of Clay Crucible Games
Anyone creative can generate an idea. Most designers can cut moderate to bad ideas. Good designers need to cut good ideas, too.
— Eric Lang (@eric_lang)