What types of emotions can board games elicit in players? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/920897/boardgames-and-emotions
Tips & Resources for Board Game Designers
What types of emotions can board games elicit in players? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/920897/boardgames-and-emotions
“Anyone creative can generate an idea. Most designers can cut moderate to bad ideas. Good designers need to cut good ideas, too.”
“When I run into game design challenges, I try to think like a sculptor instead of a painter. Take more off.”
Designers panel from Unpub 3
The Plaid Hat Games (@PlaidHatGames) crew discusses how time can be used in board games:
“I’m a big believer in not writing the first draft rules for my games. I learn a lot by reading another writer’s interpretation.”
What makes a game fun? The Reddit community weighs in:
Tips for creating your Kickstarter project video:
http://stonemaiergames.com/2013/01/23/kickstarter-lesson-6-the-project-video
James Mathe of Minion Games (@MinionGames) answers many of the most common questions that new designers have:
http://www.jamesmathe.com/myth-busters-board-game-designers-episode/
The designers of The Lord of the Rings Dice Building Game–Brett Myers (@brettspiel) and Jeph Stahl (@BoardGameBrewer)–discuss collaboration, deck (and dice) building, working with an existing property and more:
http://www.boardgamegeek.com/blogpost/16456/the-lord-of-the-rings-dice-building-game
An extensive glossary of terms used in board gaming and game design:
http://islaythedragon.com/guides/guide-to-gaming-what-do-all-these-terms-mean/
How to use Google+ for playtesting:
So you want to start a board game company? James Mathe of Minion Games (@MinionGames) gives the 10,000 foot view of what it takes to make a hobby board game these days:
http://www.jamesmathe.com/10000-feet-to-publishing-a-board-game/
Publishers panel from Unpub 3
The Boardroomers February Game Design Contest
Deadline: Feb. 14
Details: restricted components
Prizes: logo and art work, and your game published on boardroomers.com
What defines “the board”? Lewis Pulsipher (@lewpuls) discusses the possibilities:
http://pulsiphergamedesign.blogspot.com/2013/01/trying-to-define-board.html
A comparison of several image-editing software options from the perspective of a board gamer:
http://boardgamegeek.com/blogpost/16414/comparing-and-contrasting-image-editting-software
When can “punish the leader” situations work in a design? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/918189/leading-player-directly-punished-by-other-players
At the Unpub 3 event in Delaware this past weekend, panels of experienced designers and publishers offered lots of advice for aspiring designers.
Daniel Solis (@DanielSolis) did a great job of picking out some of the best quotes. These are from the designers panel:
And these come from the publishers panel:
“If you can’t answer yes when a publisher asks you if you blind play tested, your game is not ready to be published.”