The Global Game Jam takes place Jan. 25-27, 2013:
Some lessons–learned the hard way–for researching existing trademarks before publishing your game:
http://boardgamegeek.com/thread/916218/picking-a-name-for-your-game-heres-something-you-m
Where do board game designers congregate online?
http://boardgamegeek.com/thread/916904/outside-of-bbg-where-do-you-connect-with-other-des
Tips for working with bloggers and the media before and during a Kickstarter campaign:
http://stonemaiergames.com/2013/01/20/kickstarter-lesson-5-connecting-with-bloggers/
11 designers you should know:
Step-by-step instructions for creating a game board:
http://www.phantasiogames.com/2013/01/game-board-tutorial.html
Get your finances in order before launching a Kickstarter campaign:
http://stonemaiergames.com/2013/01/16/kickstarter-lesson-4-accounting-and-finances/
Tips for getting playtesters to try out your game:
http://bellwethergames.com/component/content/article/1-latest-news/206-playtesting-1-the-pitch.html
Tips for working with artists before, during and after a Kickstarter project:
http://stonemaiergames.com/2013/01/13/kickstarter-lesson-3-art-and-design/
Five things to consider before sending your game to a reviewer:
http://fathergeek.com/five-things-to-consider-before-sending-your-game-to-a-reviewer/
Five tips for pitching your game to a publisher:
http://quantuummagic.com/wp/5-tips-pitching-your-game-to-a-publisher/
Why you should back other Kickstarter projects before launching your own:
http://stonemaiergames.com/2013/01/06/kickstarter-lesson-2-back-other-projects/
