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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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November 10, 2012 November 10, 2012/ Cardboard Edison
“Focus. The designer should pick a goal they want to accomplish. Everything in the game should focus towards that point. It’s easier to do one or two things incredibly well than fifty things.”
— Grant Rodiek (@HerrohGrant)
November 10, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

November 10, 2012 November 10, 2012/ Cardboard Edison

Grant Rodiek (@HerrohGrant) discusses open design, community engagement, Kickstarting his game Farmageddon, looking professional, what makes a game great, running Hyperbole Games (@HyperboleGames) and more:

http://goforthandgame.com/2012/11/09/a-conversation-with-grant-rodiek-the-designer-of-farmageddon/

November 10, 2012/ Cardboard Edison/
process, publishing, playtesting, prototyping, theory

Cardboard Edison

November 10, 2012 November 10, 2012/ Cardboard Edison

Bernd Brunnhofer has some pointers for novice designers who want to submit to Hans im Glück, in this interview:

http://boardgamegeek.com/blogpost/14253/interview-with-bernd-brunnhofer-from-hans-im-gluck

November 10, 2012/ Cardboard Edison/
licensing

Cardboard Edison

November 09, 2012 November 09, 2012/ Cardboard Edison

The Secret of Learning from Others

Know that you are not the best. You are in fact, not that good. BUT you are equipped with a formidable weapon that will grant you victory.

You are learning.

http://exampleofplay.wordpress.com/2012/11/09/the-secret-of-learning-from-others/

November 09, 2012/ Cardboard Edison/
process

Cardboard Edison

November 08, 2012 November 08, 2012/ Cardboard Edison

Some advice for dealing with contradictory feedback from playtesters:

http://www.reddit.com/r/tabletopgamedesign/comments/12epqb/advice_on_taking_playtesting_advice/

November 08, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

November 08, 2012 November 08, 2012/ Cardboard Edison

Ideas for overcoming designer’s block:

http://www.reddit.com/r/tabletopgamedesign/comments/12fjsl/when_the_idea_store_runs_dry/

November 08, 2012/ Cardboard Edison/
process

Cardboard Edison

November 08, 2012 November 08, 2012/ Cardboard Edison

Some places to find professional playtesters–and a few words of warning about them:

http://boardgamegeek.com/thread/878872/is-there-a-market-for-professional-playtesters-org

November 08, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

November 08, 2012 November 08, 2012/ Cardboard Edison

Designers and publishers are invited to a late-stage playtest session at this year’s BGG.CON:

http://www.boardgamegeek.com/article/10406747

November 08, 2012/ Cardboard Edison/
playtesting, licensing

Cardboard Edison

November 08, 2012 November 08, 2012/ Cardboard Edison

Story Realms creators Angie Hickman Newnham and Julian Leiberan-Titus discuss how to get players hyped up for your game, having the right attitude while playtesting, the importance of collaboration and more:

http://bellwethergames.com/featureddesigners/196-julian-leiberan-titus-a-angie-hickman-newnham-interview.html

November 08, 2012/ Cardboard Edison/
playtesting, process, theory

Cardboard Edison

November 08, 2012 November 08, 2012/ Cardboard Edison

Lewis Pulsipher (@lewpuls) looks at economic production cycles in games:

http://pulsiphergamedesign.blogspot.com/2012/11/the-economic-production-cycle-in-games.html

November 08, 2012/ Cardboard Edison/
theory

Cardboard Edison

November 08, 2012 November 08, 2012/ Cardboard Edison

A new website, GameFunders, promises to offer “a better place to fund games than Kickstarter”:

http://gamefunders.webs.com/

November 08, 2012/ Cardboard Edison/
publishing

Cardboard Edison

November 08, 2012 November 08, 2012/ Cardboard Edison

Board Game Design Forum’s November 2012 Game Design Showdown

Theme: “Crossover Appeal”

Deadline: Nov. 9, 2012

http://www.bgdf.com/node/7313

November 08, 2012/ Cardboard Edison/
contests

Cardboard Edison

November 08, 2012 November 08, 2012/ Cardboard Edison

A new website, TableTested.com, is accepting games for review:

http://www.tabletested.com

November 08, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

November 08, 2012 November 08, 2012/ Cardboard Edison

Eric Lang, the designer of Star Wars: The Card Game, discusses how to create a “cinematic experience” in a card game:

 http://www.fantasyflightgames.com/edge_news.asp?eidn=3717

November 08, 2012/ Cardboard Edison/
theory

Cardboard Edison

November 08, 2012 November 08, 2012/ Cardboard Edison
“Make a game for yourself and you’ll be more successful.”
— Grant Rodiek (@HyperboleGames)
November 08, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

November 07, 2012

Cardboard Edison's Favorite Tips & Resources - October 2012

November 07, 2012/ Cardboard Edison

Once a month, we put together a list featuring the board game design posts that we found the most useful.

October was a slow month overall, but there were still plenty of excellent tips and resources to be found. Here are our favorites:

#industry:

  • A 17-step guide to getting your game published
  • A warning for new game designers: Why your actions are more important than your intentions

#process:

  • Reaffirm your motif: Do one thing and do it well
  • “Save all your bad ideas. Sometimes tiny good ideas are hidden inside them. They add up.” – Stephen Glenn (@spielfriek)
  • A simple exercise to inspire creative thinking about your components
  • “You need to be able to be honest with yourself. You need to be able to take a knife, axe, or even explosives to your game to make it better.” - Chevee Dodd (@cheveedodd)

#theory:

  • Flowcharts for what makes a decision interesting
  • Benefits and drawbacks of including a board with your game
November 07, 2012/ Cardboard Edison/
featured, industry, process, theory

Cardboard Edison

November 04, 2012 November 04, 2012/ Cardboard Edison
“Theme matters but is mutable. Don’t let your mechanics suffer for your theme. Iterate toward symbiosis.”
— Jay Treat (@jtreat3)
November 04, 2012/ Cardboard Edison/
theory, process

Cardboard Edison

November 04, 2012 November 04, 2012/ Cardboard Edison
“You’re the worst person to judge the complexity level of your game because you grew up with it.”
— James Ernest (@cheapassjames) at Metatopia 2012
November 04, 2012/ Cardboard Edison/
playtesting, process, theory

Cardboard Edison

November 04, 2012 November 04, 2012/ Cardboard Edison
“If you have to bribe your testers to play your game, maybe you shouldn’t finish that one.”
— James Ernest (@cheapassjames) at Metatopia 2012
November 04, 2012/ Cardboard Edison/
process, playtesting

Cardboard Edison

November 03, 2012 November 03, 2012/ Cardboard Edison
“Note to self: Include multiple copies of the rules when submitting prototypes.”
— Jay Treat (@jtreat3)
November 03, 2012/ Cardboard Edison/
licensing

Cardboard Edison

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