Carlos Moreno Serrano, the designer of Kalua, discusses commissioning artwork, writing rules, dealing with manufacturing delays and more:
http://boardgamegeek.com/blogpost/1255/designer-diary-kalua-from-the-tundra-of-self-publi
Tips & Resources for Board Game Designers
Carlos Moreno Serrano, the designer of Kalua, discusses commissioning artwork, writing rules, dealing with manufacturing delays and more:
http://boardgamegeek.com/blogpost/1255/designer-diary-kalua-from-the-tundra-of-self-publi
Google+ Hangout on Indie Game Design
Monday, Oct. 29, 7PM-9PM EST
http://danielsolisblog.blogspot.com/2012/10/indie-game-design-panel.html
Geoff Engelstein (@gengelstein) on how to raise game-designer children:
“Play lots of games. We started playing games with them at an early age, taking them to cons, and just introducing them to that world. … It’s been nice to show the kids that you can have a project, sketch it on a piece of paper, and turn it into a product on store shelves that people can buy. It’s a great lesson to show them that this sort of thing is possible in your life, whether you want to design a game, write a book, etc. You don’t have to wait for something to fall in your lap, you can just go ahead and do it.”
Raph Koster (@raphkoster) revisits his “Theory of Fun” 10 years later
What it means to include a board with your game: some benefits and drawbacks to consider:
Why does it take publishers so long to respond to designers? Designer Lewis Pulsipher (@lewpuls) explains by describing the state and setup of the board game industry:
http://pulsiphergamedesign.blogspot.com/2012/10/can-we-characterize-tabletop-game.html
Three ways to promote your Kickstarter campaign, on Funding the Dream (@FundTheDream):
75 board game ideas, free to use or peruse for inspiration:
http://overboardblog.wordpress.com/2012/10/22/75-board-game-ideas-in-tweets/
Reaffirm your motif: Do one thing and do it well:
http://exampleofplay.wordpress.com/2012/10/22/game-design-secrets-2-reaffirm-your-motif/
The Tao of Board Gaming III - Chapter VIII. The True Nature of the Award
http://www.mechanics-and-meeples.com/2012/10/22/the-tao-of-board-gaming-iii/
Flowcharts for what makes a decision interesting:
http://www.dinofarmgames.com/forum/viewtopic.php?f=5&t=187&p=930
HT Keith Burgun (@keithburgun)
The Ludology podcast analyzes the pick-up-and-deliver genre:
http://ludology.libsyn.com/ludology-episode-42-speedy-delivery
Viticulture co-designer Jamey Stegmaier (@jameystegmaier) crunches the numbers to learn where his Kickstarter backers came from and make conclusions about how to reach them:
http://stonemaiergames.com/2012/10/16/how-to-overfund-your-kickstarter-campaign-part-1/
“Quality comes from taking time with development and production and not forcing things out into a market quickly.”
“If you believe in a design, keep pushing. You may just find someone who shares your vision.”
Why your actions are more important than your intentions. A warning for new game designers from Lewis Pulsipher (@lewpuls):
http://pulsiphergamedesign.blogspot.com/2012/10/intentions-versus-actions-in-game.html
Win the chance to pitch your game on the Building the Game podcast
Deadline: Oct. 31, 2012
Unpublished game designers can email BTGcontest@gmail.com saying why you deserve the chance to pitch your game
Full contest rules at the 29-minute mark:
http://www.buildingthegamepodcast.com/2012/10/14/episode-20-aint-no-shame-in-a-contest/
Board game industry players discuss their favorite game mechanisms:
An open offer to answer your game probability questions:
http://boardgamegeek.com/thread/869326/post-probability-questions-here
What are some best practices for writing good copy on a Kickstarter or other Crowdfunding project?