“DESIGNERS: Problems in your games can often be golden opportunities. Some of the best ideas I’ve ever had were solutions to a problem.”
Joshua Balvin (Oktoberfest, Salem) shares what he’s learned about the process of designing board games:
- Don’t get attached to your game/mechanics.
- When you think the game is done… think again.
- Be willing to let go of a game idea.
- Learning the process takes time and rigor.
- Keep playing new games and have discussions about what worked/didn’t work and why.
- Remember why you’re doing it.
Read the full post here:
http://boardgamegeek.com/thread/867790/followup-to-design-a-board-game-part-2
A simple exercise to inspire creative thinking about your components:
http://boardgamegeek.com/blogpost/13848/game-design-101-a-few-card-tricks
Cardboard Edison's Favorite Tips & Resources - September 2012
/Here’s our monthly roundup of the board game design tips and resources that we’ve found the most useful.
This month, we’ve got guides for navigating the industry, surviving the design process, pitching potential publishers and more.
- “Get the game on the table. You can tweak the rules forever, but it’s meaningless unless you print the game and play it.” - Benjamin Rosset
- “The single hardest lesson I learned is not letting perfectionism become a roadblock to success.” - Doug Bass
- “Game designers need to have courage to throw ideas to the bin and start right from the beginning. That what game design is - no mercy.” - Ignacy Trzewiczek
- James Ernest on the biggest obstacle to becoming a game designer
- “You can absolutely NEVER predict the reaction of the public! So, it’s important to never forget this and to continue designing with your own pleasure in mind.” - Serge Leget
- What components, themes, complexity levels, and marketing tactics should you use to reach your game’s target audience?
How to Make a Good Expansion–tips from a designer of Alcatraz:
http://boardgamegeek.com/blogpost/12605/designer-diary-alcatraz-maximum-security-or-how-to
SEE ALSO:
http://cardboardedison.tumblr.com/post/30466346166/some-principles-for-creating-an-expansion-from
http://cardboardedison.tumblr.com/post/19177839103/lessons-learned-designing-an-expansion-by
How to make a game box:
http://boardgamegeek.com/blogpost/13766/how-to-make-a-game-box
The two most common pieces of advice that Jamey Stegmaier (@jameystegmaier) received from his Kickstarter backers:
- Convey Your Passion
- Communicate Consistently, Honestly, and Openly
http://jameystegmaier.com/2012/10/what-i-learned-from-my-kickstarter-backers/
Lewis Pulsipher (@lewpuls) discusses economies in war games:
http://pulsiphergamedesign.blogspot.com/2012/10/maintenance-based-economies-vs.html
Stephen Buonocore of Stronghold Games discusses the board game industry, presenting at a convention and more on the On Board Games podcast (@OnBoardGames):
http://onboardgames.libsyn.com/obg-91-stephen-buonocore-takes-over-the-world
Chevee Dodd (@cheveedodd) on the elements of great games, take-that mechanics, the importance of objectivity, using playtesters’ feedback and more:
http://bellwethergames.com/featureddesigners/194-chevee-dodd-interview.html
“I have an idea for a tabletop game. How to get such a thing published?”
John Kovalic (@muskrat_john) fleshes out his 17-tweet guide:
http://www.dorktower.com/2012/10/01/game-publishing-in-17-tweets/
