“DESIGNERS: Save all your bad ideas. Sometimes tiny good ideas are hidden inside them. They add up.”
The latest episode of Ludology tackles subjects including puzzles vs. games and the future of board gaming:
http://ludology.libsyn.com/ludology-episode-41-listener-spectacular-2
A free webinar covering the basics of launching a Kickstarter project, on Oct. 2, 2012, by Richard Bliss (@GameWhisperer):
http://www.thegamewhisperer.com/2012/09/next-free-kickstarter-and-crowdfunding-webinar.html
A.J. Porfirio (@VanRyderGames) shares his top 10 lessons learned from Kickstarting If I’m Going Down…
http://boardgamegeek.com/blogpost/13603/the-if-im-going-down-kickstartermy-top-10-lessons
A look at some transport-themed games and how they contributed to the development of the board game hobby:
http://fellonmyhead.blogspot.com/2012/09/focus-on-theme-transport-business.html
The guys from Flip the Table (@tableflipsyou) stop by Building the Game (@podcastBTG) to discuss ways to make reviled game facets–like roll-and-move, licensed products and DVDs–work:
http://www.buildingthegamepodcast.com/2012/09/23/episode-17-interview-with-flip-the-table/
“Sometimes it is a game with tough, meaningful decisions. Sometimes it is one that encourages player interaction. Above all, a great board game is one that rewards players with a memorable experience, which can be found in many forms, and leaves them wanting more.”
Serge Laget (Shadows Over Camelot, Cargo Noir) talks about designing for the public, collaboration, set collection, deduction and more, in an interview on MeepleTown (@MeepleTown):
http://meepletown.com/2012/09/game-designer-interview-serge-laget/
The designers of Revolver 2 discuss their working relationship, playtest dynamics, icons, modern sensibilities, the economics of publishing and more:
http://boardgamegeek.com/blogpost/12473/designer-diary-revolver-2-~-last-stand-at-malpaso
What do Kickstarter’s new guidelines for project creators mean for board games?
Some answers from Richard Bliss (@gamewhisperer):
and Daniel Solis (@DanielSolis):
http://danielsolisblog.blogspot.com/2012/09/risk-and-renders-kickstarter-is-not.html
Xavier Lardy (Haunted/Phantom) shares advice on analyzing games, observing playtesters, finding a target audience and more:
http://news.thegamecrafter.com/post/31910763833/xavier-lardy-inducted-into-hall-of-fame
Share this with all your table game designer friends near Tuscon, Arizona! We're having an Unpub ProtoZone at RinCon!→
/This is a link to the designer call for our upcoming event at RinCon in Tuscon, Arizona. We’re still looking for game designers to bring their prototype games to the event! Pass the word along.
What components, themes, complexity levels, and marketing tactics should you use to reach your game’s target audience?
http://hyperbolegames.com/2012/09/18/building-towards-the-target/
