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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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October 01, 2012 October 01, 2012/ Cardboard Edison
“DESIGNERS: Save all your bad ideas. Sometimes tiny good ideas are hidden inside them. They add up.”
— Stephen Glenn (@spielfriek)
October 01, 2012/ Cardboard Edison/
process

Cardboard Edison

October 01, 2012 October 01, 2012/ Cardboard Edison

The latest episode of Ludology tackles subjects including puzzles vs. games and the future of board gaming:

http://ludology.libsyn.com/ludology-episode-41-listener-spectacular-2

October 01, 2012/ Cardboard Edison/
theory, industry

Cardboard Edison

September 30, 2012 September 30, 2012/ Cardboard Edison

A free webinar covering the basics of launching a Kickstarter project, on Oct. 2, 2012, by Richard Bliss (@GameWhisperer):

http://www.thegamewhisperer.com/2012/09/next-free-kickstarter-and-crowdfunding-webinar.html

September 30, 2012/ Cardboard Edison/
publishing

Cardboard Edison

September 28, 2012 September 28, 2012/ Cardboard Edison

A.J. Porfirio (@VanRyderGames) shares his top 10 lessons learned from Kickstarting If I’m Going Down…

http://boardgamegeek.com/blogpost/13603/the-if-im-going-down-kickstartermy-top-10-lessons

September 28, 2012/ Cardboard Edison/
publishing

Cardboard Edison

September 27, 2012 September 27, 2012/ Cardboard Edison

A looong list of gaming conventions. Get your prototypes ready.

http://agamemag.com/cons

September 27, 2012/ Cardboard Edison/
industry, playtesting

Cardboard Edison

September 26, 2012 September 26, 2012/ Cardboard Edison

A look at some transport-themed games and how they contributed to the development of the board game hobby:

http://fellonmyhead.blogspot.com/2012/09/focus-on-theme-transport-business.html

September 26, 2012/ Cardboard Edison/
theory, industry

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison

The guys from Flip the Table (@tableflipsyou) stop by Building the Game (@podcastBTG) to discuss ways to make reviled game facets–like roll-and-move, licensed products and DVDs–work:

http://www.buildingthegamepodcast.com/2012/09/23/episode-17-interview-with-flip-the-table/

September 25, 2012/ Cardboard Edison/
theory

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison
“The single hardest lesson I learned is not letting perfectionism become a roadblock to success.”
— Doug Bass of Meridae Games (@MeridaeGames)
September 25, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison
“Sometimes it is a game with tough, meaningful decisions. Sometimes it is one that encourages player interaction. Above all, a great board game is one that rewards players with a memorable experience, which can be found in many forms, and leaves them wanting more.”
— Doug Bass of Meridae Games (@MeridaeGames), on what makes a game great
September 25, 2012/ Cardboard Edison/ /Source
theory

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison

Doug Bass of Meridae Games (@MeridaeGames) discusses self-publishing, auction mechanisms, perfectionism, playtesting challenges, what makes a great game and more:

http://goforthandgame.com/2012/09/25/a-conversation-with-doug-bass-designer-of-garden-dice-and-owner-of-meridae-games

September 25, 2012/ Cardboard Edison/
publishing, theory, process, playtesting

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison
“The most important thing that I have learned is that you can absolutely NEVER predict the reaction of the public! So, it’s important to never forget this and to continue designing with your own pleasure in mind.”
— Serge Laget
September 25, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison

Serge Laget (Shadows Over Camelot, Cargo Noir) talks about designing for the public, collaboration, set collection, deduction and more, in an interview on MeepleTown (@MeepleTown):

http://meepletown.com/2012/09/game-designer-interview-serge-laget/

September 25, 2012/ Cardboard Edison/
theory, process

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison

Aldo Ghiozzi, CEO of Impressions, visits the Funding the Dream podcast to discuss publishing numbers and how many copies an average board game sells:

http://www.buzzsprout.com/4646/60375-getting-your-game-in-stores-funding-the-dream-on-kickstarter-ep-83-with-aldo-ghiozzi

September 25, 2012/ Cardboard Edison/
industry, publishing

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison

Story Realms co-designer Angie Hickman talks with Richard Bliss (@gamewhisperer) about setting up a social-media strategy ahead of her Kickstarter project:

http://www.buzzsprout.com/4646/60207-funding-the-dream-on-kickstarter-ep-81-story-realms-and-angie-hickman

September 25, 2012/ Cardboard Edison/
publishing

Cardboard Edison

September 24, 2012 September 24, 2012/ Cardboard Edison

The designers of Revolver 2 discuss their working relationship, playtest dynamics, icons, modern sensibilities, the economics of publishing and more:

http://boardgamegeek.com/blogpost/12473/designer-diary-revolver-2-~-last-stand-at-malpaso

September 24, 2012/ Cardboard Edison/
process, playtesting, theory, industry

Cardboard Edison

September 24, 2012 September 24, 2012/ Cardboard Edison

How to Make Money With Your Game Design

Presented by Keith Meyers at Snakes & Lattes in Toronto on Sept. 30, 2012

https://www.facebook.com/events/432530490125896/

September 24, 2012/ Cardboard Edison/
industry, licensing

Cardboard Edison

September 23, 2012 September 23, 2012/ Cardboard Edison

What do Kickstarter’s new guidelines for project creators mean for board games?

Some answers from Richard Bliss (@gamewhisperer):

http://www.thegamewhisperer.com/2012/09/kickstarter-is-not-a-store-new-changes-for-project-owners.html

and Daniel Solis (@DanielSolis):

http://danielsolisblog.blogspot.com/2012/09/risk-and-renders-kickstarter-is-not.html

September 23, 2012/ Cardboard Edison/
publishing

Cardboard Edison

September 20, 2012 September 20, 2012/ Cardboard Edison

Xavier Lardy (Haunted/Phantom) shares advice on analyzing games, observing playtesters, finding a target audience and more:

http://news.thegamecrafter.com/post/31910763833/xavier-lardy-inducted-into-hall-of-fame

September 20, 2012/ Cardboard Edison/
theory, process, playtesting, licensing

Cardboard Edison

September 19, 2012

Share this with all your table game designer friends near Tuscon, Arizona! We're having an Unpub ProtoZone at RinCon!→

September 19, 2012/ Cardboard Edison

cartrunkent:

This is a link to the designer call for our upcoming event at RinCon in Tuscon, Arizona. We’re still looking for game designers to bring their prototype games to the event! Pass the word along.

September 19, 2012/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

September 18, 2012 September 18, 2012/ Cardboard Edison

What components, themes, complexity levels, and marketing tactics should you use to reach your game’s target audience?

http://hyperbolegames.com/2012/09/18/building-towards-the-target/

September 18, 2012/ Cardboard Edison/
industry, licensing, publishing, rules

Cardboard Edison

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