Cardboard Edison
  • Cardboard Edison
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Playtest Groups Virtual Tabletops Contests Interviews Game Design Checklist
  • Publisher Directory
  • Tariffs Report
  • Newsletter
  • Podcast
  • Award
Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


November 07, 2012

Cardboard Edison's Favorite Tips & Resources - October 2012

November 07, 2012/ Cardboard Edison

Once a month, we put together a list featuring the board game design posts that we found the most useful.

October was a slow month overall, but there were still plenty of excellent tips and resources to be found. Here are our favorites:

#industry:

  • A 17-step guide to getting your game published
  • A warning for new game designers: Why your actions are more important than your intentions

#process:

  • Reaffirm your motif: Do one thing and do it well
  • “Save all your bad ideas. Sometimes tiny good ideas are hidden inside them. They add up.” – Stephen Glenn (@spielfriek)
  • A simple exercise to inspire creative thinking about your components
  • “You need to be able to be honest with yourself. You need to be able to take a knife, axe, or even explosives to your game to make it better.” - Chevee Dodd (@cheveedodd)

#theory:

  • Flowcharts for what makes a decision interesting
  • Benefits and drawbacks of including a board with your game
November 07, 2012/ Cardboard Edison/
featured, industry, process, theory

Cardboard Edison