Make a game for yourself and you’ll be more successful.
— Grant Rodiek (@HyperboleGames)
Theme matters but is mutable. Don’t let your mechanics suffer for your theme. Iterate toward symbiosis.
— Jay Treat (@jtreat3)
You’re the worst person to judge the complexity level of your game because you grew up with it.
— James Ernest (@cheapassjames) at Metatopia 2012
If you have to bribe your testers to play your game, maybe you shouldn’t finish that one.
— James Ernest (@cheapassjames) at Metatopia 2012
Note to self: Include multiple copies of the rules when submitting prototypes.
— Jay Treat (@jtreat3)

Geoff Engelstein (@gengelstein) on how to raise game-designer children:

“Play lots of games. We started playing games with them at an early age, taking them to cons, and just introducing them to that world. … It’s been nice to show the kids that you can have a project, sketch it on a piece of paper, and turn it into a product on store shelves that people can buy. It’s a great lesson to show them that this sort of thing is possible in your life, whether you want to design a game, write a book, etc. You don’t have to wait for something to fall in your lap, you can just go ahead and do it.”

http://geek-news.mtv.com/2012/10/26/space-cadets-interview/