Quality comes from taking time with development and production and not forcing things out into a market quickly.
— Days of Wonder cofounder Eric Hautemont
If you believe in a design, keep pushing. You may just find someone who shares your vision.
— Stephen Glenn (@spielfriek)
DESIGNERS: Problems in your games can often be golden opportunities. Some of the best ideas I’ve ever had were solutions to a problem.
— Stephen Glenn (@spielfriek)

Joshua Balvin (Oktoberfest, Salem) shares what he’s learned about the process of designing board games:

  1. Don’t get attached to your game/mechanics.
  2. When you think the game is done… think again.
  3. Be willing to let go of a game idea.
  4. Learning the process takes time and rigor.
  5. Keep playing new games and have discussions about what worked/didn’t work and why.
  6. Remember why you’re doing it.

Read the full post here:

http://boardgamegeek.com/thread/867790/followup-to-design-a-board-game-part-2

Cardboard Edison's Favorite Tips & Resources - September 2012

Here’s our monthly roundup of the board game design tips and resources that we’ve found the most useful.

This month, we’ve got guides for navigating the industry, surviving the design process, pitching potential publishers and more.

Industry:

Process:

Playtesting:

Licensing:

I think the key for any game is that you have people try to break the game at every step of the way. Once you get to the point that it can’t be broken, you’re golden.
— Jamey Stegmaier (@jameystegmaier)