The Ludology podcast analyzes the pick-up-and-deliver genre:
http://ludology.libsyn.com/ludology-episode-42-speedy-delivery
Tips & Resources for Board Game Designers
The Ludology podcast analyzes the pick-up-and-deliver genre:
http://ludology.libsyn.com/ludology-episode-42-speedy-delivery
Viticulture co-designer Jamey Stegmaier (@jameystegmaier) crunches the numbers to learn where his Kickstarter backers came from and make conclusions about how to reach them:
http://stonemaiergames.com/2012/10/16/how-to-overfund-your-kickstarter-campaign-part-1/
“Quality comes from taking time with development and production and not forcing things out into a market quickly.”
“If you believe in a design, keep pushing. You may just find someone who shares your vision.”
Why your actions are more important than your intentions. A warning for new game designers from Lewis Pulsipher (@lewpuls):
http://pulsiphergamedesign.blogspot.com/2012/10/intentions-versus-actions-in-game.html
Win the chance to pitch your game on the Building the Game podcast
Deadline: Oct. 31, 2012
Unpublished game designers can email BTGcontest@gmail.com saying why you deserve the chance to pitch your game
Full contest rules at the 29-minute mark:
http://www.buildingthegamepodcast.com/2012/10/14/episode-20-aint-no-shame-in-a-contest/
Board game industry players discuss their favorite game mechanisms:
An open offer to answer your game probability questions:
http://boardgamegeek.com/thread/869326/post-probability-questions-here
What are some best practices for writing good copy on a Kickstarter or other Crowdfunding project?
“DESIGNERS: Problems in your games can often be golden opportunities. Some of the best ideas I’ve ever had were solutions to a problem.”
Publishing in the U.S., overcoming manufacturing setbacks and more on the Funding the Dream podcast (@FundtheDream):
Joshua Balvin (Oktoberfest, Salem) shares what he’s learned about the process of designing board games:
Read the full post here:
http://boardgamegeek.com/thread/867790/followup-to-design-a-board-game-part-2
A simple exercise to inspire creative thinking about your components:
http://boardgamegeek.com/blogpost/13848/game-design-101-a-few-card-tricks
Here’s our monthly roundup of the board game design tips and resources that we’ve found the most useful.
This month, we’ve got guides for navigating the industry, surviving the design process, pitching potential publishers and more.
How to Make a Good Expansion–tips from a designer of Alcatraz:
http://boardgamegeek.com/blogpost/12605/designer-diary-alcatraz-maximum-security-or-how-to
SEE ALSO:
http://cardboardedison.tumblr.com/post/30466346166/some-principles-for-creating-an-expansion-from
http://cardboardedison.tumblr.com/post/19177839103/lessons-learned-designing-an-expansion-by
How to make a game box:
http://boardgamegeek.com/blogpost/13766/how-to-make-a-game-box
The two most common pieces of advice that Jamey Stegmaier (@jameystegmaier) received from his Kickstarter backers:
http://jameystegmaier.com/2012/10/what-i-learned-from-my-kickstarter-backers/
Lewis Pulsipher (@lewpuls) discusses economies in war games:
http://pulsiphergamedesign.blogspot.com/2012/10/maintenance-based-economies-vs.html
“I think the key for any game is that you have people try to break the game at every step of the way. Once you get to the point that it can’t be broken, you’re golden.”
Dave McEnzie of Clever Mojo Games (@CleverMojoGames) talks about running a board game publishing company, learning from Kickstarter campaigns for both board and mobile games, and more on the G*M*S Magazine podcast (@gmsmagazine):