Know your weaknesses and find or hire people to help you overcome them.
— Marc Aranha of WarSpider Entertainment
You need to be able to be honest with yourself. You need to be able to take a knife, axe, or even explosives to your game to make it better.
— Chevee Dodd (@cheveedodd)
DESIGNERS: Save all your bad ideas. Sometimes tiny good ideas are hidden inside them. They add up.
— Stephen Glenn (@spielfriek)
The single hardest lesson I learned is not letting perfectionism become a roadblock to success.
— Doug Bass of Meridae Games (@MeridaeGames)
Sometimes it is a game with tough, meaningful decisions. Sometimes it is one that encourages player interaction. Above all, a great board game is one that rewards players with a memorable experience, which can be found in many forms, and leaves them wanting more.
— Doug Bass of Meridae Games (@MeridaeGames), on what makes a game great
The most important thing that I have learned is that you can absolutely NEVER predict the reaction of the public! So, it’s important to never forget this and to continue designing with your own pleasure in mind.
— Serge Laget