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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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May 11, 2012 May 11, 2012/ Cardboard Edison

The Bamboozle Brothers (@bamboozlebros) have kept a journal of their journey as board game designers for several years at Inspiration to Publication. They discuss many of the most important steps along the way in a series of posts catalogued here:

http://inspirationtopublication.wordpress.com/the-steps-for-board-games

May 11, 2012/ Cardboard Edison/
theory, process, prototyping, playtesting, rules, licensing, industry

Cardboard Edison

May 11, 2012 May 11, 2012/ Cardboard Edison

Using positive and negative feedback loops in board game designs, by Jesse Catron (@ktronod)
 
http://hyperbolegames.com/2012/05/11/game-design-gone-loopy/

May 11, 2012/ Cardboard Edison/
theory

Cardboard Edison

May 10, 2012 May 10, 2012/ Cardboard Edison

Tips for young board game inventors on creating and pitching a game:

http://www.thegameaisle.com/young-inventor-challeng-advice-mike-hirtle/

May 10, 2012/ Cardboard Edison/
process, prototyping

Cardboard Edison

May 10, 2012 May 10, 2012/ Cardboard Edison
“Much like buying a car, in design you get what you pay for. Spend time to experiment, think deeply, and test all variations.”
— Grant Rodiek (@HyperboleGames)
May 10, 2012/ Cardboard Edison/
process

Cardboard Edison

May 09, 2012 May 09, 2012/ Cardboard Edison

How should a game begin?

Thoughts on game arc and starting conditions:

http://paintedwoodencubes.com/2012/05/09/begin-the-begin-how-should-a-game-start/

May 09, 2012/ Cardboard Edison/
theory

Cardboard Edison

May 09, 2012 May 09, 2012/ Cardboard Edison
“I’ve always believed the best game designers were great observers – people who really looked at the world around them and asked, “what if…”.”
— Keith Meyers
May 09, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

May 08, 2012 May 08, 2012/ Cardboard Edison
“I think the methods and tricks for designing a card or board game are very similar to those used by novel writers, the main difference being that we game designers skip the hardest part, the actual writing.”
— Bruno Faidutti
May 08, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

May 08, 2012

Cardboard Edison's Favorite Tips & Resources - April 2012

May 08, 2012/ Cardboard Edison

#industry:

  • A passionate, prophetic overview of the emerging new order for the board game industry, by Richard Bliss (@GameWhisperer) of Albino Dragon (@TheAlbinoDragon)
  • “Contacting an industry professional for the first time? Don’t ask for anything. OFFER value. Start a relationship. Ask later. …maybe.” - Chris Oatley (@ChrisOatley)

#theory:

  • Make a Better Game – Limit the Player, by Jon Shafer

#publishing:

  • The secret to creating a sustainable game publishing business, by Michael Mindes (@MichaelMindes) of Tasty Minstrel Games (@TastyMinstrel)

#process:

  • “Take it slow. A late game is only late until it’s released. A bad game is bad forever.” - Grant Rodiek (@HerrohGrant)
  • Games you can play to make you a better designer.
  • How to create an “idea machine,” by Todd Edwards (@Wininoid)
  • BoardGameGeek forum: What mechanic do you try to put in EVERY game? It’s like a support group for board game designers.
May 08, 2012/ Cardboard Edison/
featured, industry, theory, publishing, process

Cardboard Edison

May 07, 2012 May 07, 2012/ Cardboard Edison

2012 Solitaire Print and Play Contest

Deadline: 7/31/12

Prize: BGG geekgold

http://boardgamegeek.com/thread/798184/2012-solitaire-print-and-play-contest

May 07, 2012/ Cardboard Edison/
contests

Cardboard Edison

May 07, 2012 May 07, 2012/ Cardboard Edison
“The more I look at game design deeply, the more I realize math class actually had some value.”
— The Author M (@TheAuthorM)
May 07, 2012/ Cardboard Edison/
process

Cardboard Edison

May 07, 2012 May 07, 2012/ Cardboard Edison

No-fuss card game layout, using InDesign
 
Video tutorials gathered by Daniel Solis (@DanielSolis)
 
http://danielsolisblog.blogspot.com/2012/05/variable-data-in-card-game-design.html

May 07, 2012/ Cardboard Edison/
prototyping

Cardboard Edison

May 04, 2012 May 04, 2012/ Cardboard Edison

Stack Exchange has a solid Q&A forum for board games:

http://boardgames.stackexchange.com/

Use the tag “game-design”: 

http://boardgames.stackexchange.com/questions/tagged/game-design

May 04, 2012/ Cardboard Edison/
process, theory, playtesting, publishing, licensing, industry, prototyping

Cardboard Edison

May 04, 2012 May 04, 2012/ Cardboard Edison
“Pursue that misguided attempt at creating a cool apocalyptic, dinosaur-themed, super-hero disaster of a game! Roll dice and move on a map. Stay up late and drink Monster energy drinks and ruminate on how cool your game is looking in Photoshop. You’ll need the experience, so that you’re ready when that good game idea comes along later.”
— T. C. Petty III (via whyidesigngames)
May 04, 2012/ Cardboard Edison/
process

Cardboard Edison

May 04, 2012 May 04, 2012/ Cardboard Edison

Brenda Brathwaite: Gaming for understanding

May 04, 2012/ Cardboard Edison/
theory

Cardboard Edison

May 03, 2012 May 03, 2012/ Cardboard Edison

Matt Leacock discusses his process designing Pandemic, in this talk from 2008

May 03, 2012/ Cardboard Edison/
process, theory, playtesting

Cardboard Edison

May 03, 2012 May 03, 2012/ Cardboard Edison

Best Advice - Game Design & Design Process Principles

A broad collection of advice for new board game inventors. A great starting point: 

http://boardgamegeek.com/article/7372503

May 03, 2012/ Cardboard Edison/
theory, process, industry, publishing, licensing, prototyping

Cardboard Edison

May 03, 2012 May 03, 2012/ Cardboard Edison
“Make sure your game has a solid central tension in its core mechanics. The best tension tends to involve other players.”
— Spoiled Flush Games
May 03, 2012/ Cardboard Edison/ /Source
theory

Cardboard Edison

May 03, 2012 May 03, 2012/ Cardboard Edison
“Empathy is one of the game designer’s most important assets. Can you read the fun in a room?”
— @eric_lang
May 03, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

May 02, 2012 May 02, 2012/ Cardboard Edison

Ten Exciting Designers Doing Exciting Things
 
http://boardgamegeek.com/blogpost/10013/ten-exciting-designers-doing-exciting-things-on-i

May 02, 2012/ Cardboard Edison/
theory

Cardboard Edison

May 02, 2012 May 02, 2012/ Cardboard Edison

Andrea Chiarvesio (designer of Kingsburg) on the risks and rewards of playing others’ designs, why less is more, artisans vs. artists, games as cars, and why he’s Robert Zemekis:

http://opinionatedgamers.com/2012/05/02/the-art-of-design-interviews-to-game-designers-18-andrea-chiarvesio/

May 02, 2012/ Cardboard Edison/
theory, process, playtesting, licensing, industry, rules

Cardboard Edison

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