10 tips for making a better print-and-play version of your board game prototype for playtesters and publishers (video):
The Explorateur links to various sites exploring graphic design, typography, logos, and other visual elements, including:
logos from the space race era
vintage tech logos
fonts used in videogames
packaging design
selections from the Vatican’s archives
modern illustrations
cover inspirations
font and color combinations
What one board game designer wishes they knew when they started making games 12 years ago:
https://boardgamedesigncourse.com/what-i-wish-i-knew-about-board-game-design-12-years-ago/
Here’s a database of free game art that people have posted to Itch.io:
https://jeremiahb.raindrop.page/database-of-free-art-69909172
What are some of the most unusual components you have used in a prototype? A Reddit board game designers forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1shab0a/unusual_prototype_components/
This set of game icons is free to use for tabletop game projects:
https://drive.google.com/drive/folders/1lvQsO-MHLRyPBFnfYChSoASJ_y4IZTsu
A high-level, step-by-step guide to the earliest stages of designing a board game:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
In this edition, you’ll find:
How to make the most of a playtest group
What should be in a pitch video—and what shouldn’t
Mistakes to avoid with your prototype’s art
Onboarding players more smoothly
How to prepare for indie game markets
…and lots more!
Here’s a small, free set of game icons for use in tabletop games:
https://drive.google.com/drive/folders/1rq33CJSQkiFXCjALAke6CKnd4mNfkocG
