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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
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theory
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prototyping
process
rules
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April 18, 2025 April 18, 2025/ Cardboard Edison

A conversation about what makes the board game design community unique and the benefits of connecting with fellow creatives (audio):

https://thegamedesignroundtable.com/episode/btc-rikki-tahta-on-designer-community/

April 18, 2025/ Cardboard Edison/
industry, podcasts

Cardboard Edison

February 09, 2025 February 09, 2025/ Cardboard Edison

A wide-ranging discussion about the process of coming up with new game ideas, how long to stick with them, keeping track of them, and pitching them to publishers (audio):

https://thegamedesignroundtable.com/episode/btc-daryl-andrews-on-generating-ideas/

February 09, 2025/ Cardboard Edison/
process, licensing, podcasts

Cardboard Edison

February 01, 2025 February 01, 2025/ Cardboard Edison

Understanding your game’s audience: how knowing the key characteristics and desires of the demographic can help you make a game that satisfies the core consumer by design (audio):

https://ludology.libsyn.com/ludology-335-whos-this-for

February 01, 2025/ Cardboard Edison/
theory, podcasts

Cardboard Edison

December 26, 2024 December 26, 2024/ Cardboard Edison

Making “toyetic” games with a strong toy factor (audio):

Games that do it well:

https://sites.libsyn.com/19999/obg-553-toyetic

Manufacturing and marketing them:

https://unboxedboardgamepodcast.podbean.com/e/s2e3-toyetic-games/

December 26, 2024/ Cardboard Edison/
industry, podcasts

Cardboard Edison

December 23, 2024 December 23, 2024/ Cardboard Edison

Digging into a fundamental question about games: What are rules? And what kinds of rules come into play with board games? (audio):

https://decisionspace.podbean.com/e/the-5-types-of-rules-what-we-talk-about/

December 23, 2024/ Cardboard Edison/
theory, rules, podcasts

Cardboard Edison

December 13, 2024 December 13, 2024/ Cardboard Edison

Player failure: considering what kind of penalties make sense with the game’s theme (audio):

https://ludology.libsyn.com/thinking-beyond-mechanisms-ep-14

December 13, 2024/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 01, 2024 November 01, 2024/ Cardboard Edison

The “sweet spot” mechanic: how it works, various ways games use it, and more (audio):

https://decisionspace.podbean.com/e/the-sweet-spot-mechanic-wwta/

November 01, 2024/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 18, 2024 October 18, 2024/ Cardboard Edison

Amigo Games’ chief operating officer discusses the true goal of pitching a publisher, a method for demoing games at conventions, marketing new versions of old games, and more (audio):

https://justingarydesign.substack.com/p/alex-yeager-mastering-game-pitches

October 18, 2024/ Cardboard Edison/
industry, licensing, podcasts

Cardboard Edison

September 14, 2024 September 14, 2024/ Cardboard Edison

Some of the different types of work that gets done behind the scenes in the tabletop industry, and how those roles contribute to making a game (audio):

https://unboxedboardgamepodcast.podbean.com/e/s2e1-celebrating-industry-roles/

September 14, 2024/ Cardboard Edison/
industry, podcasts

Cardboard Edison

September 07, 2024 September 07, 2024/ Cardboard Edison

Lessons from a 20-year board game industry veteran: how games make players feel, setting deadlines, refining ideas, building relationships with other creators, and more (audio):

https://justingarydesign.substack.com/p/live-at-gen-con-2024-special-episode

September 07, 2024/ Cardboard Edison/
industry, process, podcasts

Cardboard Edison

August 31, 2024 August 31, 2024/ Cardboard Edison

Tips on taking aspects from video games and adding them to your tabletop game design (audio):

https://www.boardgamersanonymous.com/episode-487-going-analog-translating-video-games-to-cardboard/

August 31, 2024/ Cardboard Edison/
podcasts, process

Cardboard Edison

August 31, 2024 August 31, 2024/ Cardboard Edison

An in-depth discussion about games that have achieved success by finding solutions to common design problems (audio):

https://decisionspace.podbean.com/e/more-design-problems-and-games-that-solve-them-with-jamey-stegmaier/

August 31, 2024/ Cardboard Edison/
theory, podcasts

Cardboard Edison

August 11, 2024 August 11, 2024/ Cardboard Edison

How luck can feel, how it’s generated, and why it’s used the way it is by game designers (audio):

https://cardboardphilosophypod.podbean.com/e/episode-036-the-luckiest-episode-of-all/

August 11, 2024/ Cardboard Edison/
theory, podcasts

Cardboard Edison

July 27, 2024 July 27, 2024/ Cardboard Edison

How to get your game to stand out on crowdfunding platforms and avoid common newbie publisher mistakes (audio):

https://crowdfundingnerds.com/episode188/

July 27, 2024/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

July 20, 2024 July 20, 2024/ Cardboard Edison

If you’re stuck on a game design, here are some methods to try and get past designer’s block: (audio, starting at 22:05):

https://sites.libsyn.com/19999/obg-542-scrambling-for-a-styrofoam-cup

July 20, 2024/ Cardboard Edison/
process, podcasts

Cardboard Edison

July 06, 2024 July 06, 2024/ Cardboard Edison

A chat about progression in board games: what it is and different ways it can show up in games (audio):

https://decisionspace.podbean.com/e/progression-what-we-talk-about/

July 06, 2024/ Cardboard Edison/
theory, podcasts

Cardboard Edison

June 29, 2024 June 29, 2024/ Cardboard Edison

Generally good advice that you might not want to follow: a frank and detailed conversation about getting into publishing, launching a crowdfunding campaign, marketing a game, and more (audio):

https://genesisoflegend.podbean.com/e/episode-373-thats-great-advice-dont-follow-it/

June 29, 2024/ Cardboard Edison/
podcasts, publishing

Cardboard Edison

June 18, 2024 June 18, 2024/ Cardboard Edison

Catch-up mechanics: Are they necessary? How can they be included in a design? And when do they work well—or not? (audio):

https://cardboardphilosophypod.podbean.com/e/episode-033-catch-up-mechanics/

June 18, 2024/ Cardboard Edison/
theory, podcasts

Cardboard Edison

June 09, 2024 June 09, 2024/ Cardboard Edison

Trick-taking games: a deep dive into the genre, how it’s defined, some of the many ways designers can work within it, and more (audio):

https://decisionspace.podbean.com/e/trick-taking-what-we-talk-about-with-pete-wissinger/

June 09, 2024/ Cardboard Edison/
theory, podcasts

Cardboard Edison

June 05, 2024 June 05, 2024/ Cardboard Edison

What makes a board game “puzzly”? (audio)

https://www.podbean.com/ew/pb-scm32-16257b7

June 05, 2024/ Cardboard Edison/
theory, podcasts

Cardboard Edison

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