Cardboard Edison’s Favorite Tips & Resources – May 2012
/Once a month, we round up our favorite new pieces of advice and resources for board game designers. Here are our picks for May 2012:
- Ten Exciting Designers Doing Exciting Things
- The Strategy Game Designer’s Constitution
- “Make sure your game has a solid central tension in its core mechanics. The best tension tends to involve other players.” – Spoiled Flush Games
- Gaming for understanding
- “Iterate, but have a goal. Games can meander for years without one.” – Matt Leacock
- “Push a game’s limits when the game seems fine.” – Olivier Lamontagne
- “If you never make mistakes, you are not working on challenges that move you further. And that’s a BIG mistake.” – Reiner Knizia
- “Don’t pin all your hopes on just one game idea. If you’re creative enough to come up with one game idea, you’re creative enough to come up with a half dozen game ideas.” – Keith Meyers
- “If you are going to design a successful game, you may need to cut one of your favorite aspects of the game, in the interest of flow, pacing, and fun.” – Clint Herron
- “Failing to trim your game into a lean mean fun machine will almost invariably cost you publication because extra parts make the game more expensive, extra rules make the game less accessible, and the combination makes a game no one wants to take a chance on.” – Jay Treat
- “Never give up. Rejection is part of the process.” – Chevee Dodd