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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
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    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
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March 04, 2013

Cardboard Edison's Favorite Tips & Resources - February 2013

March 04, 2013/ Cardboard Edison

For our monthly roundups of board game design links, we pick out the ones we’ve found the most useful.

Here are our picks for last month:

#theory:

  • Guidelines for good game design, from Reddit users
  • Tips for creating a scoring system
  • How to make games for everyone–some things that turn off non-gamers

#process:

  • “In the end, game design comes down to discipline. We all need inspiration, but the best designers are those who can focus that inspiration and push their minds beyond the easy answers to find innovation in an already-innovative field.” - Jeffrey D. Allers

#playtesting:

  • How to be a good playtester (and get the most from yours)
  • “It isn’t so important that YOUR assertions and theories on your design are correct. Much more that the game is fun.” - Grant Rodiek

#licensing:

  • Courting a game publisher–do’s and don’ts

#industry:

  • A lengthy list of links to resources for board game designers
  • Seven principles for making the most of a convention as a designer
March 04, 2013/ Cardboard Edison/
featured, theory, process, playtesting, licensing, industry

Cardboard Edison