Cardboard Edison’s Favorite Tips & Resources - August 2016
/This month's roundup of our favorite board game design links includes advice for new small publishers, ways of creating the experience you want in your game, tips for finding a publisher, important things to keep in mind as you design, and more.
featured:
theory:
playtesting:
publishing:
licensing:
“Design pitch tip: “I’ve spent X years developing this game” is a red flag sentence for many reasons. It doesn’t help your pitch.” - Nate Murray
process:
Ways to cope with being overwhelmed or blocked in the game design process (audio)
“You’ll make a game and think you’ve nailed it the first time you write the rules. Then comes the real work, which can be exhausting, discouraging, confusing. But if you believe in your game, don’t be dismayed. Get it in front of people. Playtest it. Toss out what isn’t working, explore new ideas. Make something you love playing, and then enjoy what follows.” - David Somerville
- “Remind yourself, always: Your game is not as simple as you think. It is not as elegant as you think. It is not as intuitive as you think.” - Eric Lang
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ADVISERS: Peter C. Hayward, RetroIn Games, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Matthew O’Malley, Marcel Perro
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Danica E., Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer, Smarter Backer