Cardboard Edison’s Favorite Tips & Resources - April 2016
/This month, our roundup of favorite board game design links includes a thorough checklist for designers, fascinating articles on key game concepts, practical advice for a pitching tool and lots more.
featured:
process:
A checklist for game designers. Part 1, Part 2, Part 3. (audio)
theory:
Key questions about your design: the core play loop, tension, axes of interaction and more
The fundamental building blocks of games: resources, victory conditions and player interaction
“Every theme is pasted on. Our job is to make that paste as strong as possible.” - Jon Gilmour
“If you’re a first-time game designer, be very careful of the word ‘and.’ It is so easy to add a rule to a game, and the best game designers spend all of their time taking rules out.” - Luke Peterschmidt
playtesting:
When considering playtest feedback, treat the problem, not the symptom
“Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.” - Ben Pinchback
licensing:
publishing:
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JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
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