Cardboard Edison's Favorite Tips & Resources of 2015
/This past year was filled with useful material about every aspect of board game design. We've gathered our favorite links and quotes from the past 12 months in one place. We also added links to all of the interviews, articles and infographics that we produced this year.
As always, we hope you find help and inspiration here.
Thanks, and happy 2016!
~ Chris & Suzanne Zinsli, Cardboard Edison
licensing:
Tips for building relationships with publishers and getting published through the back door
An important piece of advice before signing a publishing contract
Reasons why a publisher might reject a game even if it's very good
“Don’t pitch a game to a publisher until you envision it on the store shelf as-is (design-wise), and are happy with that. Then also don’t be surprised or upset if a publisher wants to do some development changes.” - Seth Jaffee
theory:
The Ludology podcast discusses the use of heuristics—mental shortcuts—in board games
“Focus on 1. Fun, 2. Decisions, 3. Interaction. If they aren’t enjoying themselves, nothing else matters.” - Matthew O’Malley
Score tracks: good and bad examples, and what else they can do
“Instead of perfect smoothness, focus on finding the right texture for your game.” - Daniel Solis
playtesting:
“You can never playtest enough. If you think you are done, you are not. Playtest some more.” - Jon Gilmour
“If you ignore all feedback and advice, you will fail. If you twist and contort your designs to follow all feedback, you will fail. Listen to your advisors, and weigh their words of wisdom. But you have to make the final decisions, you have to provide the vision.” - Kevin Wilson
process:
"If a design isn’t working, kill it. It’s tough but for the best. Fail fast. Move on." - Ben Pinchback
“We’re all just making this up as we go along. Experiment with crazy ideas when you’re designing.” – Matt Leacock
“Pay more attention to the ideas that return to you. They strike a chord for a reason.” – Jay Treat
“Good games aren’t designed, they’re developed.” - JR Honeycutt
publishing:
industry:
Meaningful Decisions:
The Publishers:
contract terms:
View From a Deal: The board game industry as seen in publishing contracts
Designers’ Desires: How to get what you want out of a board game licensing contract
The Kickstarter Effect: Signing a Game in the Age of Crowdfunding
Signing a Game: Board Game Licensing Contracts - Part 1: Pre-Publication Terms
Signing a Game: Board Game Licensing Contracts - Part 2: Post-Publication Terms
featured:
Cardboard Edison shares resources for tabletop game makers on the Gaming Careers podcast
The Meeple Syrup vidcast discusses licensing contract terms with David Short and Cardboard Edison
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Marcus Ross, Diane Saue