Game designer Cole Wehrle on player agency, emergent storytelling, and what it's like to make and play long, heavy games (video):

https://www.youtube.com/watch?v=5_Dz5rUUUBY

Turning a bad sell sheet into a good one (video):

https://www.youtube.com/watch?v=Uew1LKp3Mwo

What is a eurogame? (video)

https://www.youtube.com/watch?v=6h8ZDJPVrkI

Recommendations for 10 games to play if you want to get into designing board games (video):

https://www.youtube.com/watch?v=-gQ9Qd22qJw

Countering arguments against self-publishing by noting the overlap between game design and core publisher responsibilities (video):

https://www.youtube.com/watch?v=Tdzmkc4qQ7w

An in-depth discussion about all the ins and outs of designing, prototyping, and testing party games (video):

https://www.youtube.com/watch?v=QBxqe2BOi-g

Call it thematic integration or resonance or ludonarrative assonance: here’s a deep discussion about making your game's mechanics match the theme, and vice-versa (video):

https://www.youtube.com/watch?v=urOxG_nZ2F0

Two publishers discuss the pros and cons of publishing board games through crowdfunding versus going straight to retail (video):

https://www.youtube.com/watch?v=mhfLOHq9XNs&t=1373s

David Turczi talks about his approach to game design, working with other designers, and what goes into making amazing games (video):

https://www.youtube.com/watch?v=paxJFQ90qAY