Why it isn’t helpful to compare your game design efforts to those of other designers, and why it’s better to pay attention to your own progress instead:
https://boardgamedesigncourse.com/stop-comparing-yourself-to-others/
Tips & Resources for Board Game Designers
Why it isn’t helpful to compare your game design efforts to those of other designers, and why it’s better to pay attention to your own progress instead:
https://boardgamedesigncourse.com/stop-comparing-yourself-to-others/
Optimizing your pitch: some best and worst practices in helping your game get a fair shake from the publishers you submit it to (video):
Should you playtest in-person or virtually? Why not both? Here are some upsides to each approach:
https://discocandybar.com/2025/12/05/playtesting-your-tcg-game-paper-or-pixels/
Marketing your board game ahead of a crowdfunding campaign: organic marketing, Facebook ads, and more:
https://boardgamedesigncourse.com/kickstarter-campaign-market-your-game/
Approaching your game’s prototype from a storytelling perspective, as a pitching tool, as a creative endeavor, and more (video):
Considering the differences between maps that use hexes vs. maps that use connected points:
https://www.skeletoncodemachine.com/p/everything-is-pointcrawl
Answers to a bunch of questions about designing and publishing board games (video):
What do you do with your old prototypes? A Reddit board game designers discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1ozz02m/what_do_you_do_with_old_prototypes/
Experts in crowdfunding, manufacturing, and fulfillment offer tips and tricks for how to navigate the publishing process (video):
Career paths in the tabletop industry: how to gain work experience that’s attractive to publishers and other gaming companies (video):
When should you start talking about your board game idea? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1ozjd9o/when_to_start_talking_about_ideas/
This panel discussion about pitching board games to publishers covers every step of the process, from finding companies to preparing to the pitch itself (video):
When shipping a crowdfunded game to backers, here are some problems you might run into—and the opportunities to provide great customer service that come with them:
https://boardgamedesigncourse.com/shipping-your-games-to-backers-and-following-up-on-any-issues/
Steps to take to make a great rulebook:
Tips and tricks for making a small print run of your board game by hand (video):
Why the first play of a board game is the most important one—and what designers can focus on to make it count (video):
Publishers answer a wide range of questions about how they run their board game business (video):
An introduction to casino games: how common gambling games are designed, the odds behind them, and how casinos use them to their benefit (video):
Suggested terms to discuss different types of “randomness” in games:
Here’s a small, free set of game icons for use in tabletop games:
https://drive.google.com/drive/folders/1rq33CJSQkiFXCjALAke6CKnd4mNfkocG