The pros and cons of scaling games to meet multiple player counts, and the kinds of experiences available at specific counts (video):
The benefits of sharing your board game ideas with others as early as possible:
https://pamwallsgamedesign.substack.com/p/the-benefits-of-sharing-your-board
What are some pillars of modern game design? A Bluesky board game designers discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3lwhxfruy6c2l
There are lots of reasons people start—and continue—designing board games. Here are a few of them:
https://boardgamedesigncourse.com/5-reasons-we-design-games/
Theme or mechanics? Here’s why you should be thinking about both throughout the game design process:
https://www.forbeck.com/2025/07/27/metaphor-vs-mechanics-dont-fight-the-fusion/
3 ways to tell your game isn’t ready to pitch or publish:
https://boardgamedesigncourse.com/the-top-3-ways-to-tell-your-game-is-not-ready-to-pitch-or-publish/
What makes a board game exciting? A Bluesky board game designers discussion:
https://bsky.app/profile/elizhargrave.bsky.social/post/3lusc3gc4522x
Things new board game designers should know about the process—making prototypes, playtest meetups, expectations for a first design, and more:
https://firsttakesomedice.blogspot.com/2025/07/getting-in-zone.html
