5 free fonts that are versatile, readable, and good for board game prototypes:
There are lots of reasons people start—and continue—designing board games. Here are a few of them:
https://boardgamedesigncourse.com/5-reasons-we-design-games/
Theme or mechanics? Here’s why you should be thinking about both throughout the game design process:
https://www.forbeck.com/2025/07/27/metaphor-vs-mechanics-dont-fight-the-fusion/
3 ways to tell your game isn’t ready to pitch or publish:
https://boardgamedesigncourse.com/the-top-3-ways-to-tell-your-game-is-not-ready-to-pitch-or-publish/
What makes a board game exciting? A Bluesky board game designers discussion:
https://bsky.app/profile/elizhargrave.bsky.social/post/3lusc3gc4522x
Things new board game designers should know about the process—making prototypes, playtest meetups, expectations for a first design, and more:
https://firsttakesomedice.blogspot.com/2025/07/getting-in-zone.html
3 things you can do to build an audience for your game:
https://boardgamedesigncourse.com/the-top-3-things-you-can-do-to-build-an-audience/
This spreadsheet combines themes, mechanics, and components to help designers generate ideas for games:
https://docs.google.com/spreadsheets/d/1fQXz-e2MGnq3m61nsetAlabsBPLvjrTgyPRFGewvVFQ/edit?gid=0#gid=0
