How can tabletop designers make games that are less likely to trigger analysis paralysis in players?
A short thread on better co-designing efforts through learning more about your design partner:
https://bsky.app/profile/senfoonglim.bsky.social/post/3ldjt2gxbsc2x
Player failure: considering what kind of penalties make sense with the game’s theme (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-ep-14
A short thread on the margins involved in publishing a board game, and how they change when using crowdfunding or direct-to-customer sales:
https://bsky.app/profile/425suzanne.bsky.social/post/3lbuhae2rnc2f
Lots of bite-size advice for making a board game, especially playtesting, pitching to publishers, and what to expect if it’s released:
https://bsky.app/profile/connievdc.bsky.social/post/3lbycjga5522q
Board game designers share their game design theories in less than 300 characters:
https://bsky.app/profile/ross-esmond.bsky.social/post/3lbhlcbjdsk2m
Building a strong community around your crowdfunded game through effective communication:
https://updates.kickstarter.com/essential-tips-for-building-a-strong-community/
What attributes make for an outstanding co-op board game? A Bluesky board game designers discussion:
https://bsky.app/profile/jeffgrisenthwaite.bsky.social/post/3lba375gkcs2q
When a game enables analysis paralysis, how do you streamline it without destroying the fun of the game? A Bluesky board game designers discussion:
https://bsky.app/profile/fertessa.bsky.social/post/3lb6jx5nisk2f
Tips for working with co-designers:
https://www.thedarkimp.com/blog/2024/11/14/working-with-co-designers/
