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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
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    • Virtual Tabletops
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November 14, 2024 November 14, 2024/ Cardboard Edison

The benefits of offering a $1 pledge level on your crowdfunding campaign:

https://updates.kickstarter.com/the-1-reward-strategy/

November 14, 2024/ Cardboard Edison/
publishing

Cardboard Edison

November 09, 2024 November 09, 2024/ Cardboard Edison

Recommended printers for board game prototyping—a Bluesky game designers discussion:

https://bsky.app/profile/marcelineleiman.bsky.social/post/3la5ehbo54z24

November 09, 2024/ Cardboard Edison/
prototyping

Cardboard Edison

November 09, 2024 November 09, 2024/ Cardboard Edison

Some good reminders about the process of growing in your skills as a game designer:

https://bsky.app/profile/ehronlime.bsky.social/post/3laih22vyrl25

November 09, 2024/ Cardboard Edison/
process

Cardboard Edison

November 08, 2024 November 08, 2024/ Cardboard Edison

Board game fulfillment: pointers for—and pitfalls of—finding and working with a fulfillment partner to get your game to customers (video):

https://www.youtube.com/watch?v=k5dxPlbJcck

November 08, 2024/ Cardboard Edison/
publishing

Cardboard Edison

November 08, 2024 November 08, 2024/ Cardboard Edison

A look at various pricing psychology tactics and how you can use them to set your crowdfunding campaign’s pledge levels:

https://updates.kickstarter.com/the-psychology-of-pricing-your-rewards-7-strategies-every-creator-should-know/

November 08, 2024/ Cardboard Edison/
publishing

Cardboard Edison

November 01, 2024 November 01, 2024/ Cardboard Edison

Tiebreakers: ways of thinking about them and finding one that makes sense for a design—a Bluesky board game designers discussion:

https://bsky.app/profile/marcelineleiman.bsky.social/post/3l7svdatny22c

November 01, 2024/ Cardboard Edison/
theory

Cardboard Edison

November 01, 2024 November 01, 2024/ Cardboard Edison

The “sweet spot” mechanic: how it works, various ways games use it, and more (audio):

https://decisionspace.podbean.com/e/the-sweet-spot-mechanic-wwta/

November 01, 2024/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 31, 2024 October 31, 2024/ Cardboard Edison

Balancing game design with work, family, and other aspects of life—four designers share how they do it:

https://www.whatifgames.co.uk/balancing-act-navigating-work-family-and-creative-passions-in-game-design/

October 31, 2024/ Cardboard Edison/
process

Cardboard Edison

October 31, 2024 October 31, 2024/ Cardboard Edison

A conversation about ways of approaching mathematical problems in game designs and participating in game design contests (video):

https://www.youtube.com/watch?v=ANVlKDzFQa0

October 31, 2024/ Cardboard Edison/
process, contests

Cardboard Edison

October 28, 2024 October 28, 2024/ Cardboard Edison

Tips and tricks for maximizing BoardGameGeek:

https://stonemaiergames.com/hidden-tips-and-tricks-for-maximizing-boardgamegeek/

October 28, 2024/ Cardboard Edison/
industry

Cardboard Edison

October 26, 2024 October 26, 2024/ Cardboard Edison

Balance in board games: When is it important, and when is it boring? Can imbalance actually make some games better? (video):

https://www.youtube.com/watch?v=euxdDDTdbeo

October 26, 2024/ Cardboard Edison/
theory

Cardboard Edison

October 26, 2024 October 26, 2024/ Cardboard Edison

A pitfall of doing design work on a board game that’s headed for crowdfunding—and advice for how to avoid it:

https://bsky.app/profile/kevinwilson42.bsky.social/post/3l6xslf7hvs2t

October 26, 2024/ Cardboard Edison/
licensing

Cardboard Edison

October 26, 2024 October 26, 2024/ Cardboard Edison

Why it's too easy for anyone to make a game—and why that sucks:

https://bsky.app/profile/theonetar.bsky.social/post/3l75am3wx3y2r

October 26, 2024/ Cardboard Edison/
industry

Cardboard Edison

October 23, 2024 October 23, 2024/ Cardboard Edison

Why creating bad games is an important part of becoming a good game designer (video):

https://www.youtube.com/watch?v=nfCMRZYYmZE

October 23, 2024/ Cardboard Edison/
process

Cardboard Edison

October 18, 2024 October 18, 2024/ Cardboard Edison

A conversation about the basics of crowdfunding: building and maintaining an audience, and more (video):

https://www.youtube.com/watch?v=Z-J_2BoUr3w

October 18, 2024/ Cardboard Edison/
publishing

Cardboard Edison

October 18, 2024 October 18, 2024/ Cardboard Edison

Amigo Games’ chief operating officer discusses the true goal of pitching a publisher, a method for demoing games at conventions, marketing new versions of old games, and more (audio):

https://justingarydesign.substack.com/p/alex-yeager-mastering-game-pitches

October 18, 2024/ Cardboard Edison/
industry, licensing, podcasts

Cardboard Edison

October 12, 2024 October 12, 2024/ Cardboard Edison

The most important skills for board game designers to have—a Twitter game design discussion:

https://x.com/AD_BoardGames/status/1844026650528510329

October 12, 2024/ Cardboard Edison/
process

Cardboard Edison

October 12, 2024 October 12, 2024/ Cardboard Edison

A game designer’s guide to board game conventions and trade shows:

https://www.thedarkimp.com/blog/2024/10/12/a-designers-guide-to-board-game-conventions-and-trade-shows/

October 12, 2024/ Cardboard Edison/
industry, licensing

Cardboard Edison

October 12, 2024 October 12, 2024/ Cardboard Edison

An overview of hidden traitor and semi-cooperative game mechanisms:

https://www.skeletoncodemachine.com/p/hidden-traitor

October 12, 2024/ Cardboard Edison/
theory

Cardboard Edison

October 12, 2024 October 12, 2024/ Cardboard Edison

A conversation covering some basic principles of graphic design for board games (video):

https://www.youtube.com/watch?v=U4-uTkIRmfE

October 12, 2024/ Cardboard Edison/
publishing

Cardboard Edison

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