Useful for designers making a game for kids: developmental milestones for game play:
Board game designers share their game design theories in less than 300 characters:
https://bsky.app/profile/ross-esmond.bsky.social/post/3lbhlcbjdsk2m
Building a strong community around your crowdfunded game through effective communication:
https://updates.kickstarter.com/essential-tips-for-building-a-strong-community/
What attributes make for an outstanding co-op board game? A Bluesky board game designers discussion:
https://bsky.app/profile/jeffgrisenthwaite.bsky.social/post/3lba375gkcs2q
When a game enables analysis paralysis, how do you streamline it without destroying the fun of the game? A Bluesky board game designers discussion:
https://bsky.app/profile/fertessa.bsky.social/post/3lb6jx5nisk2f
Tips for working with co-designers:
https://www.thedarkimp.com/blog/2024/11/14/working-with-co-designers/
Recommended printers for board game prototyping—a Bluesky game designers discussion:
https://bsky.app/profile/marcelineleiman.bsky.social/post/3la5ehbo54z24
Some good reminders about the process of growing in your skills as a game designer:
https://bsky.app/profile/ehronlime.bsky.social/post/3laih22vyrl25
Tiebreakers: ways of thinking about them and finding one that makes sense for a design—a Bluesky board game designers discussion:
https://bsky.app/profile/marcelineleiman.bsky.social/post/3l7svdatny22c
The “sweet spot” mechanic: how it works, various ways games use it, and more (audio):
https://decisionspace.podbean.com/e/the-sweet-spot-mechanic-wwta/
Tips and tricks for maximizing BoardGameGeek:
https://stonemaiergames.com/hidden-tips-and-tricks-for-maximizing-boardgamegeek/