Games that make use of a “sweet spot” dynamic, and why it can create such interesting decisions for players:
If you’re stuck on a game design, here are some methods to try and get past designer’s block: (audio, starting at 22:05):
https://sites.libsyn.com/19999/obg-542-scrambling-for-a-styrofoam-cup
Community answers to a perennial question from new board game designers: How concerned should I be about someone stealing my game idea?
https://www.reddit.com/r/BoardgameDesign/comments/1e4h6aq/level_of_concern_about_stolen_ideas/
Infinite combos: good or bad? Thoughts from the Reddit board game design forum:
https://www.reddit.com/r/BoardgameDesign/comments/1e5vhpg/thoughts_about_infinite_loops/
Designer tricks: how some designers focus in on a particular aspect of a game and riff on it in future designs while keeping it feeling fresh (audio):
https://cardboardphilosophypod.podbean.com/e/episode-034-designer-tricks/
Step-by-step instructions for how to make a pitch video that is clear and concise without too much unnecessary fuss:
https://bsky.app/profile/marcelineleiman.bsky.social/post/3kwq4prlrfv2f
Examples of excellent rulebooks—a BoardGameGeek forum discussion:
https://boardgamegeek.com/thread/3328162/in-praise-of-excellent-rulebooks
A chat about progression in board games: what it is and different ways it can show up in games (audio):
https://decisionspace.podbean.com/e/progression-what-we-talk-about/
Generally good advice that you might not want to follow: a frank and detailed conversation about getting into publishing, launching a crowdfunding campaign, marketing a game, and more (audio):
https://genesisoflegend.podbean.com/e/episode-373-thats-great-advice-dont-follow-it/
The Spiel des Jahres: what it is and what it isn’t:
https://blog.recommend.games/posts/thoughts-on-spiel-des-jahres/
Two reasons why board game designers shouldn’t pay for art for their prototype:
https://boardgamegeek.com/blogpost/162554/why-not-pay-for-art-in-a-prototype
Catch-up mechanics: Are they necessary? How can they be included in a design? And when do they work well—or not? (audio):
https://cardboardphilosophypod.podbean.com/e/episode-033-catch-up-mechanics/