Six tips for pitching your board game to publishers:
https://www.meeplemountain.com/top-six/top-six-tips-for-pitching-your-game-to-publishers/
Tips & Resources for Board Game Designers
Six tips for pitching your board game to publishers:
https://www.meeplemountain.com/top-six/top-six-tips-for-pitching-your-game-to-publishers/
When writing a rulebook, there are four different audiences to keep in mind:
https://bsky.app/profile/tzartzam.bsky.social/post/3kus24mydpf2r
7 questions to ask yourself when beginning a game design (video):
Trick-taking games: a deep dive into the genre, how it’s defined, some of the many ways designers can work within it, and more (audio):
https://decisionspace.podbean.com/e/trick-taking-what-we-talk-about-with-pete-wissinger/
Game designer Erik A Sundén describes his process for getting published:
Dispelling myths about game design to get at some hard truths about it (video):
Board game designers share their top tips for kids who want to make games (video):
What makes a board game “puzzly”? (audio)
Strategies for getting unstuck with a board game design—a Bluesky game designers discussion:
https://bsky.app/profile/senfoonglim.bsky.social/post/3ktq6agqphe2l
Various ways of adding “color” to your board game’s presentation—card art, flavor text, minis, custom dice, etc.—and the tradeoffs that come with each (video):
Effective but boring: an important note about the kinds of player strategies that you as a designer should watch out for:
Tips for cutting shipping costs for your crowdfunding project (video):
Tips for simplifying your game’s rules—a Bluesky board game designers’ discussion:
https://bsky.app/profile/drunkcrunkfranken.bsky.social/post/3kszvh3m4qk2t
The major channels for getting word out about your game, and thoughts on how hard they are to do and how effective they can be:
Tips for designing and laying out punch-out components for board games:
https://danielsolisblog.blogspot.com/2024/05/designing-punch-out-components-for.html
Making board games vision-friendly: tips for creators and examples of games that do it well (video):
Reasons why a game might sell poorly (video):
Designing word games: different kinds of word games, things that make them tricky to design, tips for playtesting them, and more (video):
Problems that can arise in many games once you hit three players: kingmaking, turtling, sandbagging, and more:
https://www.skeletoncodemachine.com/p/three-player-problem
related: Is kingmaking really a problem?
How finished should a game be before you pitch it? (video)