Tips for making a sizzle reel to help you pitch one of your game designs:
https://www.thedarkimp.com/blog/2024/05/14/top-tips-for-super-sizzles/
Tips & Resources for Board Game Designers
Tips for making a sizzle reel to help you pitch one of your game designs:
https://www.thedarkimp.com/blog/2024/05/14/top-tips-for-super-sizzles/
When you get a pre-production print sample of your board game, here’s what to look for (video):
The Tabletop Game Designers Association has officially launched:
An argument against victory points and single-winner games—and ideas for alternatives (video):
How not to design a modern board game: 10 things designers should avoid putting in their game (video):
World-building for board games (video):
What should you charge for your board game? Some different ways of setting a price point (video):
Designing narrative puzzle games: notes on immersion, tactile components, playtesting, and more (audio):
https://ludology.libsyn.com/ludology-321-once-upon-a-puzzletale
The top things that are probably wrong with your game: common problems that show up in game designs over and over again (audio):
https://genesisoflegend.podbean.com/e/episode-370-ten-things-wrong-with-your-game/
Crowdfunding communications: how build a happy backer community, how often to post updates, lessons the community can teach project owners, and more:
https://www.rosegauntlet.com/blogs/news-notes-and-adventures/all-about-communication
Sources of public-domain art for tabletop games—and some tips for using them:
https://www.skeletoncodemachine.com/p/public-domain-art-resources
https://www.skeletoncodemachine.com/p/more-public-domain-art-resources
When the rights to a game revert back to the designer, can they continue to use changes that were made by the publisher during development?
https://boardgamegeek.com/blogpost/160545/development-integrates-into-design
3 simple ways to have your project rank higher on Kickstarter:
https://www.fulfillrite.com/blog/3-simple-ways-to-rank-higher-on-kickstarter/
How a thematic win condition not only drives play, but allows for better immersion (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-ep-10
This new online tool lets you easily create printable sheets of cards from basic templates:
Ending the game: how different game-end triggers can make for different player experiences (audio):
https://cardboardphilosophypod.podbean.com/e/episode-028-ending-the-game/
A detailed checklist for publishing a board game:
Drafting games: variations on the mechanism, the decisions it creates, and how designers can play around with it (audio):
part 1: https://decisionspace.podbean.com/e/drafting-pt-1-what-we-talk-about/
part 2: https://decisionspace.podbean.com/e/drafting-decisions-pt-2-what-we-talk-about/
World-wide shipping for board games: parcel fulfillment methods, options, and best practices for 2024:
https://stonemaiergames.com/the-current-state-of-worldwide-fulfillment-2024/
The 5 biggest lessons learned from 20 years of game design: playtesting, deciding what to keep, working within constraints, and more (video):