How to design a dice-driven strategy board game (video):
Translating game text to language-neutral diagrams—a step-by-step process:
https://danielsolisblog.blogspot.com/2024/03/translating-game-text-to-language.html
You can adapt and use this free online form to collect feedback from playtesters:
form: https://docs.google.com/forms/d/1djp-n0RfIyTY-q4MbbFjX6Wi27zq9Tn6mVzZd-yGf-c/copy
details: https://boardgamegeek.com/thread/3274021/free-playtester-survey-handout-for-your-game
A quick guide to effective playtesting: setting objectives, balancing feedback, encouraging constructive criticism, and more:
https://boardgamegeek.com/thread/3267299/quick-guide-effective-playtesting
Things to look for in a quality rulebook, and things that make one poorly written—a Bluesky board game community discussion:
https://bsky.app/profile/sarahsharp.bsky.social/post/3ko3hgfxmd524
A template for creating your board game’s elevator pitch:
https://boardgamegeek.com/thread/3269784/crafting-perfect-elevator-pitch
Planning to self-publish your board game design? Use this checklist to make sure you’re ready:
https://www.thedarkimp.com/blog/2024/03/20/self-publishing-checklist/
Some notable milestones in the life of a board game designer—some good, some not so good (video):
https://www.youtube.com/watch?v=qEIxdZt1n78
also available as a Bingo card:
https://drive.google.com/file/d/1ntzEIMQhhyZD3Vzf84mPTTRH_gV2pkcH/view
How to find a publisher—lots of pointers for each step of the process:
https://www.thedarkimp.com/blog/2024/03/06/how-to-find-a-publisher/
A short thread about a three-pronged framework for making a game fun: orientation, engagement, and satisfaction:
https://bsky.app/profile/dvcgames.bsky.social/post/3kmc3eojthu2m