Insights into the judging process for the Cardboard Edison Award and making a pitch video that conveys what’s cool about your game:
https://bsky.app/profile/xopherchan.bsky.social/post/3klu3w7pibz24
Tips & Resources for Board Game Designers
Insights into the judging process for the Cardboard Edison Award and making a pitch video that conveys what’s cool about your game:
https://bsky.app/profile/xopherchan.bsky.social/post/3klu3w7pibz24
Various ways of making board games more usable and accessible, both in terms of game design and production—and reasons to break those heuristics:
https://www.nngroup.com/articles/usability-heuristics-board-games/
Tips for receiving playtest feedback with grace—even when it’s hard to (video):
Pitch or publish? These “job descriptions” show the skills required and basic duties comparing independent game designers and self-publishers:
https://www.thedarkimp.com/blog/2024/02/21/pitch-or-publish/
Three principles of card graphic design: visibility, hierarchy, brevity:
https://danielsolisblog.blogspot.com/2024/02/three-principles-of-card-design.html
Pointers for your submission video to the Cardboard Edison Award: What needs to be in it—and what doesn’t:
https://davethegame.tumblr.com/post/742779793458757632/some-tips-about-the-cardboard-edison-awards
Cardboard Edison Award judge Pam Walls offers insights into the judging process and tips for what to do before submitting your game (video):
Lots of things publishers can do to make players’ lives easier: player aids, rulebook organization, FAQs, and more (video):
Giving and receiving playtest feedback with kindness (video):
Some ways board games have used a “follow” mechanic where everyone follows the current player’s action:
Prototyping methods that allow for rapid iteration—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/3245733/whats-best-way-iterate-prototypes
Starting and maintaining a playtesting community (video):
Best practices for taking notes during a playtest (video):
Tips for iterating on your board game idea to improve it over time (video):
A board game design essential: the playtesting and development cycle and how it works:
https://www.thedarkimp.com/blog/2024/02/07/testing-and-development/
Graphic design tips for improving your board game prototype’s layout and user experience (video):
Lots of pointers for getting the most out of a playtesting event (video):
Use this one-page playtest log to keep track of feedback and ideas from your game’s playtesting sessions:
https://www.breakmygame.com/_files/ugd/d065b6_c82436ebef3f444689906224099709a9.pdf
Lessons learned from working in board games: the game design process, knowing your values and priorities, co-designing, attending conventions, and more (video):
A simple way of creating custom dice for a board game prototype:
https://bsky.app/profile/scottalmes.bsky.social/post/3kjlvzs6u452p