Insights into the judging process for the Cardboard Edison Award and making a pitch video that conveys what’s cool about your game:
https://bsky.app/profile/xopherchan.bsky.social/post/3klu3w7pibz24
Insights into the judging process for the Cardboard Edison Award and making a pitch video that conveys what’s cool about your game:
https://bsky.app/profile/xopherchan.bsky.social/post/3klu3w7pibz24
Various ways of making board games more usable and accessible, both in terms of game design and production—and reasons to break those heuristics:
https://www.nngroup.com/articles/usability-heuristics-board-games/
Pitch or publish? These “job descriptions” show the skills required and basic duties comparing independent game designers and self-publishers:
https://www.thedarkimp.com/blog/2024/02/21/pitch-or-publish/
Three principles of card graphic design: visibility, hierarchy, brevity:
https://danielsolisblog.blogspot.com/2024/02/three-principles-of-card-design.html
Pointers for your submission video to the Cardboard Edison Award: What needs to be in it—and what doesn’t:
https://davethegame.tumblr.com/post/742779793458757632/some-tips-about-the-cardboard-edison-awards
Prototyping methods that allow for rapid iteration—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/3245733/whats-best-way-iterate-prototypes
A board game design essential: the playtesting and development cycle and how it works:
https://www.thedarkimp.com/blog/2024/02/07/testing-and-development/
Use this one-page playtest log to keep track of feedback and ideas from your game’s playtesting sessions:
https://www.breakmygame.com/_files/ugd/d065b6_c82436ebef3f444689906224099709a9.pdf
A simple way of creating custom dice for a board game prototype:
https://bsky.app/profile/scottalmes.bsky.social/post/3kjlvzs6u452p