Tips for receiving playtest feedback with grace—even when it’s hard to (video):
Pitch or publish? These “job descriptions” show the skills required and basic duties comparing independent game designers and self-publishers:
https://www.thedarkimp.com/blog/2024/02/21/pitch-or-publish/
Three principles of card graphic design: visibility, hierarchy, brevity:
https://danielsolisblog.blogspot.com/2024/02/three-principles-of-card-design.html
Pointers for your submission video to the Cardboard Edison Award: What needs to be in it—and what doesn’t:
https://davethegame.tumblr.com/post/742779793458757632/some-tips-about-the-cardboard-edison-awards
Prototyping methods that allow for rapid iteration—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/3245733/whats-best-way-iterate-prototypes
A board game design essential: the playtesting and development cycle and how it works:
https://www.thedarkimp.com/blog/2024/02/07/testing-and-development/
Use this one-page playtest log to keep track of feedback and ideas from your game’s playtesting sessions:
https://www.breakmygame.com/_files/ugd/d065b6_c82436ebef3f444689906224099709a9.pdf
A simple way of creating custom dice for a board game prototype:
https://bsky.app/profile/scottalmes.bsky.social/post/3kjlvzs6u452p
What makes a game “simple”? A Bluesky board game designers discussion:
https://bsky.app/profile/jontexmo.bsky.social/post/3kjr5uznfl22u
