Three principles of card graphic design: visibility, hierarchy, brevity:
https://danielsolisblog.blogspot.com/2024/02/three-principles-of-card-design.html
Tips & Resources for Board Game Designers
Three principles of card graphic design: visibility, hierarchy, brevity:
https://danielsolisblog.blogspot.com/2024/02/three-principles-of-card-design.html
Pointers for your submission video to the Cardboard Edison Award: What needs to be in it—and what doesn’t:
https://davethegame.tumblr.com/post/742779793458757632/some-tips-about-the-cardboard-edison-awards
Cardboard Edison Award judge Pam Walls offers insights into the judging process and tips for what to do before submitting your game (video):
Lots of things publishers can do to make players’ lives easier: player aids, rulebook organization, FAQs, and more (video):
Giving and receiving playtest feedback with kindness (video):
Some ways board games have used a “follow” mechanic where everyone follows the current player’s action:
Prototyping methods that allow for rapid iteration—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/3245733/whats-best-way-iterate-prototypes
Starting and maintaining a playtesting community (video):
Best practices for taking notes during a playtest (video):
Tips for iterating on your board game idea to improve it over time (video):
A board game design essential: the playtesting and development cycle and how it works:
https://www.thedarkimp.com/blog/2024/02/07/testing-and-development/
Graphic design tips for improving your board game prototype’s layout and user experience (video):
Lots of pointers for getting the most out of a playtesting event (video):
Use this one-page playtest log to keep track of feedback and ideas from your game’s playtesting sessions:
https://www.breakmygame.com/_files/ugd/d065b6_c82436ebef3f444689906224099709a9.pdf
Lessons learned from working in board games: the game design process, knowing your values and priorities, co-designing, attending conventions, and more (video):
A simple way of creating custom dice for a board game prototype:
https://bsky.app/profile/scottalmes.bsky.social/post/3kjlvzs6u452p
What makes a game “simple”? A Bluesky board game designers discussion:
https://bsky.app/profile/jontexmo.bsky.social/post/3kjr5uznfl22u
“It’s okay to create without publishing as the goal. Game making can be similar to getting into crochet, illustration, or other crafts. It’s beautiful to make things for the sake of it, and realize games are no different from anything else.”
Materials and tools for making cards for your board game prototype (video):
What would you do if a publisher that’s interested in your game wants to change your favorite part? A Bluesky board game designers discussion:
https://bsky.app/profile/perpetualploy.bsky.social/post/3kjwnp5ja2k2r