Cardboard Edison Award judge Pam Walls offers insights into the judging process and tips for what to do before submitting your game (video):
Prototyping methods that allow for rapid iteration—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/3245733/whats-best-way-iterate-prototypes
A board game design essential: the playtesting and development cycle and how it works:
https://www.thedarkimp.com/blog/2024/02/07/testing-and-development/
Use this one-page playtest log to keep track of feedback and ideas from your game’s playtesting sessions:
https://www.breakmygame.com/_files/ugd/d065b6_c82436ebef3f444689906224099709a9.pdf
A simple way of creating custom dice for a board game prototype:
https://bsky.app/profile/scottalmes.bsky.social/post/3kjlvzs6u452p
What makes a game “simple”? A Bluesky board game designers discussion:
https://bsky.app/profile/jontexmo.bsky.social/post/3kjr5uznfl22u
What would you do if a publisher that’s interested in your game wants to change your favorite part? A Bluesky board game designers discussion:
https://bsky.app/profile/perpetualploy.bsky.social/post/3kjwnp5ja2k2r
Why are you designing games? Things to consider when thinking about your motivations in board game design:
https://www.thedarkimp.com/blog/2024/01/24/whats-your-motivation/
How to build a sustainable community around your games and brand (audio):
https://unboxedboardgamepodcast.podbean.com/e/so-you-wanna-start-a-cult/
