Thoughts on how board games can build the teach into the game itself:
https://www.thedarkimp.com/blog/2024/01/10/designing-the-teach-into-the-game/
Tips & Resources for Board Game Designers
Thoughts on how board games can build the teach into the game itself:
https://www.thedarkimp.com/blog/2024/01/10/designing-the-teach-into-the-game/
Counterfeit board games and what can be done about them:
https://stonemaiergames.com/game-counterfeits-and-what-we-can-do-about-them/
Dealing with rejection by publishers: why they might not want your game, and tips for managing it when it happens:
https://www.thedarkimp.com/blog/2023/12/27/dealing-with-rejection/
Five different ways of doing set collection, and some themes that might fit well with them:
https://danielsolisblog.blogspot.com/2023/12/five-themes-for-set-collection-in-board.html
Publisher-media partnerships: different ways board game publishers can engage with various kinds of media, from journalists to reviewers to influencers and more (audio):
https://unboxedmarketingpodcast.podbean.com/e/episode-10-invest-in-lasting-partnerships-with-media/
Adam Porter shares an epic list of 100 lessons about board game design and finding commercial success as a designer, learned over a decade in the industry (video):
Lessons 100-91: https://www.youtube.com/watch?v=3D8omU-Ejj4
Lessons 90-81: https://www.youtube.com/watch?v=uEbA8BYJ2Xs
Lessons 80-71: https://www.youtube.com/watch?v=UYs3wApBYVE
Lessons 70-61: https://www.youtube.com/watch?v=INsfDpTQzlg
Lessons 60-51: https://www.youtube.com/watch?v=Ozai-xir6G0
Lessons 50-41: https://www.youtube.com/watch?v=Z0EvkRnjzZI
Lessons 40-31: https://www.youtube.com/watch?v=3LYVscmpj-A
Lessons 30-21: https://www.youtube.com/watch?v=JITsKXWf7pI
Lessons 20-11: https://www.youtube.com/watch?v=pvol9tXnyFk
Lessons 10-1: https://www.youtube.com/watch?v=cIGP-CE0Dow
Luck in games: how players perceive it, the stigma around it, how it can help a design, and more (audio):
https://cardboardphilosophypod.podbean.com/e/episode-the-perception-of-luck/
Why playing other games will make you more original, not less—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/3211056/does-learning-what-works-other-games-make-you-less
How do you manage multiple designs and decide which to work on? A Twitter board game designers discussion:
https://twitter.com/BenjaminGoldman/status/1736804238649700784
Malorie and Ryan Laukat offer some rapid-fire tips for board game designers: working on multiple games, collaborating, making changes, incorporating feedback, and more (video):
Hand-made board games: pointers for printing, assembling, packaging, shipping, selling, and promoting games yourself (video):
An overview of what designers and publishers need to keep in mind when looking to port their games to digital platforms (video):
Some ways of running a smooth and successful playtest session: setting expectations, setting the tone, managing feedback, and more:
https://bsky.app/profile/drayerink.bsky.social/post/3kghtywgomj2l
Tips for easier card game prototyping using Excel’s auto-populate features:
https://boardgamegeek.com/blogpost/155669/prototyping-cards-excel-auto-populate-info
Lots of pointers and lessons learned about board game design and publishing:
https://stonemaiergames.com/20-questions-and-answers-about-game-design-publishing-and-beyond/
Getting your board game’s files ready for a manufacturer: software, printer requirements, file creation, proofs, and more (video):
How to use ChatGPT to help with the first draft of your rulebook (video):
This talk offers a range of tricks for better processes around creating and pitching board game designs: using player incentives, magic numbers in games, using components well, meeting industry figures, being persistent, staying on publishers’ radars, and more (video):
Most publishers prefer setting up convention pitch meetings ahead of time. But for quick, impromptu pitches, here are some tips:
https://twitter.com/CardboardTruth/status/1733138500151644457
Tips for making board game icons that work well:
https://www.thedarkimp.com/blog/2023/12/06/can-icons-make-or-break-your-game/