A process and equipment for making nice-looking custom dice (video):
Having other designers playtest your game is great for some things and not as great for others:
https://boardgamegeek.com/blogpost/155163/i-love-some-other-designers
Crowdfunding campaigns typically slow down in the middle—here are some ways of overcoming the mid-campaign doldrums:
https://stonemaiergames.com/12-ways-to-overcome-the-mid-campaign-doldrums/
Replayability: factors that make a game replayable, how they intersect, and whether replayability actually matters all that much (audio):
https://decisionspace.podbean.com/e/replayability-and-why-it-doesn-t-matter-what-we-talk-about/
21 ways to make the most of playtesting:
https://www.thedarkimp.com/blog/2023/11/22/21-ways-to-make-the-most-of-playtesting/
Getting out of a game design slump—tips from the Bluesky board game design community:
https://bsky.app/profile/senfoonglim.bsky.social/post/3ke3ccrzco42n
How developing your communication skills can make you a better board game designer:
https://shippboardgames.blogspot.com/2023/11/communication-is-design-skill.html
“Pillars of design”: lots of questions for board game designers to think through as they work on a new design:
video: https://www.youtube.com/watch?v=hSmwcCEmdwY
list: https://boardgamedesignlab.com/wp-content/uploads/2023/11/Pillars-of-Design.pdf