Luck in games: how players perceive it, the stigma around it, how it can help a design, and more (audio):
https://cardboardphilosophypod.podbean.com/e/episode-the-perception-of-luck/
Tips & Resources for Board Game Designers
Luck in games: how players perceive it, the stigma around it, how it can help a design, and more (audio):
https://cardboardphilosophypod.podbean.com/e/episode-the-perception-of-luck/
Why playing other games will make you more original, not less—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/3211056/does-learning-what-works-other-games-make-you-less
How do you manage multiple designs and decide which to work on? A Twitter board game designers discussion:
https://twitter.com/BenjaminGoldman/status/1736804238649700784
Malorie and Ryan Laukat offer some rapid-fire tips for board game designers: working on multiple games, collaborating, making changes, incorporating feedback, and more (video):
Hand-made board games: pointers for printing, assembling, packaging, shipping, selling, and promoting games yourself (video):
An overview of what designers and publishers need to keep in mind when looking to port their games to digital platforms (video):
Some ways of running a smooth and successful playtest session: setting expectations, setting the tone, managing feedback, and more:
https://bsky.app/profile/drayerink.bsky.social/post/3kghtywgomj2l
Tips for easier card game prototyping using Excel’s auto-populate features:
https://boardgamegeek.com/blogpost/155669/prototyping-cards-excel-auto-populate-info
Lots of pointers and lessons learned about board game design and publishing:
https://stonemaiergames.com/20-questions-and-answers-about-game-design-publishing-and-beyond/
Getting your board game’s files ready for a manufacturer: software, printer requirements, file creation, proofs, and more (video):
How to use ChatGPT to help with the first draft of your rulebook (video):
This talk offers a range of tricks for better processes around creating and pitching board game designs: using player incentives, magic numbers in games, using components well, meeting industry figures, being persistent, staying on publishers’ radars, and more (video):
Most publishers prefer setting up convention pitch meetings ahead of time. But for quick, impromptu pitches, here are some tips:
https://twitter.com/CardboardTruth/status/1733138500151644457
Tips for making board game icons that work well:
https://www.thedarkimp.com/blog/2023/12/06/can-icons-make-or-break-your-game/
A process and equipment for making nice-looking custom dice (video):
Having other designers playtest your game is great for some things and not as great for others:
https://boardgamegeek.com/blogpost/155163/i-love-some-other-designers
How being more intentional about your game’s thematic choices can lead to a richer final product (video):
Crowdfunding campaigns typically slow down in the middle—here are some ways of overcoming the mid-campaign doldrums:
https://stonemaiergames.com/12-ways-to-overcome-the-mid-campaign-doldrums/
This online tool creates blank board game maps of various sizes (hex grids only for now, with others to follow):
Contracts in board games: what they are, what they add to gameplay, and different ways games have used them: