Cardboard Edison
  • Cardboard Edison
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Playtest Groups Virtual Tabletops Contests Interviews Game Design Checklist
  • Publisher Directory
  • Tariffs Report
  • Newsletter
  • Podcast
  • Award
Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


November 24, 2023 November 24, 2023/ Cardboard Edison

A potpourri of answers to questions about board game design and publishing: retheming, giving up on a design, complexity, roadblocks, prototyping, and more (video):

https://www.youtube.com/watch?v=lBD1hogt2MY

November 24, 2023/ Cardboard Edison/
process, playtesting, prototyping, publishing

Cardboard Edison

November 22, 2023 November 22, 2023/ Cardboard Edison

Replayability: factors that make a game replayable, how they intersect, and whether replayability actually matters all that much (audio):

https://decisionspace.podbean.com/e/replayability-and-why-it-doesn-t-matter-what-we-talk-about/

November 22, 2023/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 22, 2023 November 22, 2023/ Cardboard Edison

21 ways to make the most of playtesting:

https://www.thedarkimp.com/blog/2023/11/22/21-ways-to-make-the-most-of-playtesting/

November 22, 2023/ Cardboard Edison/
playtesting

Cardboard Edison

November 18, 2023 November 18, 2023/ Cardboard Edison

Board game design productivity hacks: tips for making more time for game design (video):

https://www.youtube.com/watch?v=v7aanyR5xRk

November 18, 2023/ Cardboard Edison/
process

Cardboard Edison

November 18, 2023 November 18, 2023/ Cardboard Edison

Getting out of a game design slump—tips from the Bluesky board game design community:

https://bsky.app/profile/senfoonglim.bsky.social/post/3ke3ccrzco42n

November 18, 2023/ Cardboard Edison/
process

Cardboard Edison

November 18, 2023 November 18, 2023/ Cardboard Edison

How developing your communication skills can make you a better board game designer:

https://shippboardgames.blogspot.com/2023/11/communication-is-design-skill.html

November 18, 2023/ Cardboard Edison/
process

Cardboard Edison

November 17, 2023 November 17, 2023/ Cardboard Edison

Tips for taking really nice photographs of your board games: framing, lighting, lenses, and more:

https://talkingshelfspace.com/how-i-photograph-board-games/

November 17, 2023/ Cardboard Edison/
publishing

Cardboard Edison

November 12, 2023 November 12, 2023/ Cardboard Edison

Art in board games: How does a game’s art affect the way we play? (audio)

https://cardboardphilosophypod.podbean.com/e/episode-017-how-does-art-effect-the-way-we-approach-a-game-featuring-peter-mcpherson/

November 12, 2023/ Cardboard Edison/
theory, publishing, podcasts

Cardboard Edison

November 12, 2023 November 12, 2023/ Cardboard Edison

Tips for setting up and running a booth at a convention (video):

https://www.youtube.com/watch?v=63efqdpyh-4

November 12, 2023/ Cardboard Edison/
publishing, industry

Cardboard Edison

November 11, 2023 November 11, 2023/ Cardboard Edison

Why the name of your board game matters—and some tactics for coming up with one that works (video):

https://www.youtube.com/watch?v=KJkZkY6I040

November 11, 2023/ Cardboard Edison/
industry

Cardboard Edison

November 11, 2023 November 11, 2023/ Cardboard Edison

“Pillars of design”: lots of questions for board game designers to think through as they work on a new design:

video: https://www.youtube.com/watch?v=hSmwcCEmdwY

list: https://boardgamedesignlab.com/wp-content/uploads/2023/11/Pillars-of-Design.pdf

November 11, 2023/ Cardboard Edison/
process, theory, industry

Cardboard Edison

November 11, 2023 November 11, 2023/ Cardboard Edison

Some variations on worker placement that have helped the genre evolve:

https://tabletopgamesblog.com/2023/11/07/working-hard-a-look-at-worker-placement-mechanisms-topic-discussion/

November 11, 2023/ Cardboard Edison/
theory

Cardboard Edison

November 11, 2023 November 11, 2023/ Cardboard Edison

Random production: how some games generate resources for players in random ways:

https://medium.com/@zipo13/the-great-equalizer-7529a25788e7

November 11, 2023/ Cardboard Edison/
theory

Cardboard Edison

November 11, 2023 November 11, 2023/ Cardboard Edison
“All games suck until they’re great! All a good game designer is, is just somebody who can tell the difference.”
— Joseph Arthur Ellis
November 11, 2023/ Cardboard Edison/
playtesting

Cardboard Edison

November 11, 2023 November 11, 2023/ Cardboard Edison

6 truths about the board game industry, and especially what it’s like for game designers (video):

https://www.youtube.com/watch?v=WpL8W863TDQ

November 11, 2023/ Cardboard Edison/
industry

Cardboard Edison

November 09, 2023 November 09, 2023/ Cardboard Edison

Winning: a conversation about why players care about winning a game (audio):

https://cardboardphilosophypod.podbean.com/e/episode-016-why-do-people-care-so-much-about-winning/

November 09, 2023/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 02, 2023 November 02, 2023/ Cardboard Edison
“Given my choice, I’ll always design a boardgame that will be loved by some and hated by others rather than a game that will be seen in a mildly positive way by most. I want to make games that leave a lasting impression on those who play them, one way or the other.”
— Kevin Wilson
November 02, 2023/ Cardboard Edison/
industry

Cardboard Edison

November 02, 2023 November 02, 2023/ Cardboard Edison

Horror in board games: thoughts on what works and doesn’t:

https://dailyworkerplacement.com/2023/10/31/i-want-to-play-a-game-horror-in-board-gaming/

November 02, 2023/ Cardboard Edison/
theory

Cardboard Edison

November 02, 2023 November 02, 2023/ Cardboard Edison

What does it mean for a game to be “too long”? What makes players feel like a game goes on too long? Or not long enough? (audio)

https://cardboardphilosophypod.podbean.com/e/episode-015-what-makes-a-game-too-long/

November 02, 2023/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 28, 2023 October 28, 2023/ Cardboard Edison

Dice, cards, and more: Different ways of generating random numbers and what makes them fun (audio):

https://cardboardphilosophypod.podbean.com/e/episode-014-rolling-dice-and-flipping-cards/

October 28, 2023/ Cardboard Edison/
theory, podcasts

Cardboard Edison

  • Previous
  • Next