A potpourri of answers to questions about board game design and publishing: retheming, giving up on a design, complexity, roadblocks, prototyping, and more (video):
Replayability: factors that make a game replayable, how they intersect, and whether replayability actually matters all that much (audio):
https://decisionspace.podbean.com/e/replayability-and-why-it-doesn-t-matter-what-we-talk-about/
21 ways to make the most of playtesting:
https://www.thedarkimp.com/blog/2023/11/22/21-ways-to-make-the-most-of-playtesting/
Getting out of a game design slump—tips from the Bluesky board game design community:
https://bsky.app/profile/senfoonglim.bsky.social/post/3ke3ccrzco42n
How developing your communication skills can make you a better board game designer:
https://shippboardgames.blogspot.com/2023/11/communication-is-design-skill.html
“Pillars of design”: lots of questions for board game designers to think through as they work on a new design:
video: https://www.youtube.com/watch?v=hSmwcCEmdwY
list: https://boardgamedesignlab.com/wp-content/uploads/2023/11/Pillars-of-Design.pdf
Winning: a conversation about why players care about winning a game (audio):
https://cardboardphilosophypod.podbean.com/e/episode-016-why-do-people-care-so-much-about-winning/
Horror in board games: thoughts on what works and doesn’t:
https://dailyworkerplacement.com/2023/10/31/i-want-to-play-a-game-horror-in-board-gaming/
What does it mean for a game to be “too long”? What makes players feel like a game goes on too long? Or not long enough? (audio)
https://cardboardphilosophypod.podbean.com/e/episode-015-what-makes-a-game-too-long/
Dice, cards, and more: Different ways of generating random numbers and what makes them fun (audio):
https://cardboardphilosophypod.podbean.com/e/episode-014-rolling-dice-and-flipping-cards/