21 ways to make the most of playtesting:
https://www.thedarkimp.com/blog/2023/11/22/21-ways-to-make-the-most-of-playtesting/
21 ways to make the most of playtesting:
https://www.thedarkimp.com/blog/2023/11/22/21-ways-to-make-the-most-of-playtesting/
Lots of playtesting advice for new board game designers—a Bluesky game designer discussion:
https://bsky.app/profile/gregisonthego.bsky.social/post/3ka5qzrfpmh2i
Apiary designer Connie Vogelmann shares seven game design lessons learned working on the game:
https://stonemaiergames.com/7-lessons-learned-designing-apiary-by-connie-vogelmann/
Lots of board game designers share their favorite bits of advice for playtesting:
https://bsky.app/profile/peterlmcpherson.bsky.social/post/3k5n7jfjv232v
Why you shouldn’t avoid playtesting, common excuses for delaying testing and why they don’t fly, and finding people you can test with:
https://www.thedarkimp.com/blog/2023/08/16/why-you-shouldnt-avoid-playtesting/
Pros and cons of Tabletop Simulator and other virtual tabletop programs for playtesting, compared to a physical prototype—a Twitter board game design discussion:
https://twitter.com/failfasterjay/status/1689719739470462980?s=20
How to “find the fun” in your board game design:
https://thecityofkings.com/news/game-design-finding-the-fun/
Playtester makes a mistake and misses a rule? Here’s why you might want to let it go:
https://subsurfacegames.ca/2023/07/20/when-playtesters-have-happy-accidents/
What to ask playtesters? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/131q5wy/any_advice_on_what_to_ask_play_testers/