How do you feel about board games that use electronic devices to assist players with part of the game? A Bluesky game designer discussion:
https://bsky.app/profile/amanpossessed.bsky.social/post/3kbzoslosmg2r
Tips & Resources for Board Game Designers
How do you feel about board games that use electronic devices to assist players with part of the game? A Bluesky game designer discussion:
https://bsky.app/profile/amanpossessed.bsky.social/post/3kbzoslosmg2r
Worker-placement games where more workers isn’t necessarily better—12 ways games handle it (video):
BoardGameGeek advertising: everything for publishers to know about promoting a game on BGG (audio):
Towards a theory of what makes a trick-taking game great:
https://boardgamegeek.com/geeklist/323856/towards-theory-what-makes-trick-taking-game-great
Why “don't expect your first board game design to be publishable” might be bad advice for new designers:
https://bsky.app/profile/elizhargrave.bsky.social/post/3kbpzvaf3jv2t
Building a brand in board games: setting expectations with the promise of your game and delivering on them, pitching it to publishers, connecting with players, creating a company, and more (video):
Four interesting examples of game design theory and how designers can use them in their games (video):
A short thread with some little things no one tells you about running a crowdfunding campaign for your board game:
https://bsky.app/profile/sabrinac.bsky.social/post/3kbduutf2tw2v
“Do as much as you can with a project BEFORE you start investing a lot of money into it. Test your prototype, polish it, get it to as perfect as possible before spending. From there you can start investing in the art, editing, etc., but get it as close to final as you can first – it can save you a lot of future headaches.”
Designing board games with manufacturing in mind—tips for cutting costs without sacrificing gameplay (video):
When to abandon one of your board game designs, when not to, and when to just put it on pause for a bit:
https://www.thedarkimp.com/blog/2023/10/11/when-to-abandon-a-game-youve-designed/
Recommendations for board games that game designers should play to learn about mechanics and industry trends (video):
Why you shouldn’t worry too much if your next board game design doesn’t come together faster and easier than your previous one:
https://shippboardgames.blogspot.com/2023/10/next-game-blues.html
Advice for sticking with a board game design when the going gets tough—a Bluesky board game design discussion:
https://bsky.app/profile/gregisonthego.bsky.social/post/3kb4jlzignk2x
How one-off “experience in a box” games change the value equation for both players and publishers:
Getting a prototype ready for the Cardboard Edison Award—and then for a crowdfunding campaign after winning (audio):
Lots of playtesting advice for new board game designers—a Bluesky game designer discussion:
https://bsky.app/profile/gregisonthego.bsky.social/post/3ka5qzrfpmh2i
This color palette generator can help board game designers create more presentable prototypes:
How to go from crowdfunding a project to selling it through e-commerce (video):
Rob Daviau on how to playtest like a pro, receive feedback, iterate, and playtest a whole lot more (video):